X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fmaterial.h;h=0e0033b46e0f3544d477f76185b4f8956701c5ce;hb=c3b6098d0ca039fed7dc714a64c369e6f6d07e5a;hp=b2ea995ef66a083d265eccde7feef0e5e9997c15;hpb=4c89817d6e060323ec1ddd275f3265cea688c650;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index b2ea995e..0e0033b4 100644 --- a/source/material.h +++ b/source/material.h @@ -8,13 +8,35 @@ Distributed under the LGPL #ifndef MSP_GL_MATERIAL_H_ #define MSP_GL_MATERIAL_H_ +#include #include "color.h" namespace Msp { namespace GL { +/** +Stores OpenGL material properties. Since OpenGL does not support material +objects, application of material is done with several calls to glMaterial. +*/ class Material { +public: + class Loader: public DataFile::Loader + { + private: + Material &mat; + + public: + Loader(Material &); + Material &get_object() const { return mat; } + + private: + void ambient(float, float, float, float); + void diffuse(float, float, float, float); + void specular(float, float, float, float); + void emission(float, float, float, float); + }; + private: Color ambient; Color diffuse; @@ -29,7 +51,7 @@ public: void set_specular(const Color &s); void set_emission(const Color &e); void set_shininess(float s); - void apply(); + void apply() const; }; } // namespace GL