X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fmaterial.h;h=0e0033b46e0f3544d477f76185b4f8956701c5ce;hb=19583522999f9ca2cddb178691633bc20f714b01;hp=babf26763b887980eb66bb8dbbb3191eb2e50d4a;hpb=cea3c333797cadd9629aefaa5b82243173a02d16;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index babf2676..0e0033b4 100644 --- a/source/material.h +++ b/source/material.h @@ -8,13 +8,35 @@ Distributed under the LGPL #ifndef MSP_GL_MATERIAL_H_ #define MSP_GL_MATERIAL_H_ +#include #include "color.h" namespace Msp { namespace GL { +/** +Stores OpenGL material properties. Since OpenGL does not support material +objects, application of material is done with several calls to glMaterial. +*/ class Material { +public: + class Loader: public DataFile::Loader + { + private: + Material &mat; + + public: + Loader(Material &); + Material &get_object() const { return mat; } + + private: + void ambient(float, float, float, float); + void diffuse(float, float, float, float); + void specular(float, float, float, float); + void emission(float, float, float, float); + }; + private: Color ambient; Color diffuse;