X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fmaterial.cpp;h=a2814cff1ad6ccfdac3347e14f5a3ce130451e45;hb=HEAD;hp=d6e21683d2a7f3b8fb08498b269419d386d7d9d7;hpb=126161d1d44ab9503bc747d24a07b7b9d15e527a;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp deleted file mode 100644 index d6e21683..00000000 --- a/source/material.cpp +++ /dev/null @@ -1,100 +0,0 @@ -#include "gl.h" -#include "material.h" - -namespace Msp { -namespace GL { - -Material::Material(): - ambient(0.2), - diffuse(0.8), - specular(0), - emission(0), - shininess(0) -{ } - -void Material::update_parameter(int mask) const -{ - if(cur_obj!=this) - return; - - if(mask&AMBIENT) - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - if(mask&DIFFUSE) - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - if(mask&SPECULAR) - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - if(mask&EMISSION) - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - if(mask&SHININESS) - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); -} - -void Material::set_ambient(const Color &a) -{ - ambient = a; - update_parameter(AMBIENT); -} - -void Material::set_diffuse(const Color &d) -{ - diffuse = d; - update_parameter(DIFFUSE); -} - -void Material::set_specular(const Color &s) -{ - specular = s; - update_parameter(SPECULAR); -} - -void Material::set_emission(const Color &e) -{ - emission = e; - update_parameter(EMISSION); -} - -void Material::set_shininess(float s) -{ - shininess = s; - update_parameter(SHININESS); -} - -void Material::bind() const -{ - if(set_current(this)) - update_parameter(-1); -} - - -Material::Loader::Loader(Material &m): - DataFile::ObjectLoader(m) -{ - add("ambient", &Loader::ambient); - add("diffuse", &Loader::diffuse); - add("specular", &Loader::specular); - add("emission", &Loader::emission); - add("shininess", &Material::shininess); -} - -void Material::Loader::ambient(float r, float g, float b, float a) -{ - obj.ambient = GL::Color(r, g, b, a); -} - -void Material::Loader::diffuse(float r, float g, float b, float a) -{ - obj.diffuse = GL::Color(r, g, b, a); -} - -void Material::Loader::specular(float r, float g, float b, float a) -{ - obj.specular = GL::Color(r, g, b, a); -} - -void Material::Loader::emission(float r, float g, float b, float a) -{ - obj.emission = GL::Color(r, g, b, a); -} - -} // namespace GL -} // namespace Msp