X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fmaterial.cpp;h=7d90dd5a5878f51fb7de27fddef0b89b28ffbf6e;hb=a6acc6fc98f8571eaaa66f726c1ff4d60abe4f58;hp=0359ab3f332fd41b90590d229efe0391c7c22c70;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index 0359ab3f..7d90dd5a 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -4,54 +4,71 @@ namespace Msp { namespace GL { -Material::Material(): - ambient(0.2), - diffuse(0.8), - specular(0), - emission(0), - shininess(0) -{ } +Material::Material() +{ + set_ambient(0.2); + set_diffuse(0.8); + set_specular(0); + set_emission(0); + set_shininess(0); +} + +void Material::update_parameter(int mask) const +{ + if(cur_obj!=this) + return; + + if(mask&AMBIENT) + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); + if(mask&DIFFUSE) + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); + if(mask&SPECULAR) + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); + if(mask&EMISSION) + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); + if(mask&SHININESS) + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); +} void Material::set_ambient(const Color &a) { ambient = a; + shdata.uniform("material.ambient", ambient); + update_parameter(AMBIENT); } void Material::set_diffuse(const Color &d) { diffuse = d; + shdata.uniform("material.diffuse", diffuse); + update_parameter(DIFFUSE); } void Material::set_specular(const Color &s) { specular = s; + shdata.uniform("material.specular", specular); + update_parameter(SPECULAR); } void Material::set_emission(const Color &e) { emission = e; + shdata.uniform("material.emission", emission); + update_parameter(EMISSION); } void Material::set_shininess(float s) { shininess = s; + shdata.uniform("material.shininess", shininess); + update_parameter(SHININESS); } void Material::bind() const { if(set_current(this)) - { - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); - } -} - -void Material::unbind() -{ - set_current(0); + update_parameter(-1); } @@ -62,27 +79,32 @@ Material::Loader::Loader(Material &m): add("diffuse", &Loader::diffuse); add("specular", &Loader::specular); add("emission", &Loader::emission); - add("shininess", &Material::shininess); + add("shininess", &Loader::shininess); } void Material::Loader::ambient(float r, float g, float b, float a) { - obj.ambient = GL::Color(r, g, b, a); + obj.set_ambient(GL::Color(r, g, b, a)); } void Material::Loader::diffuse(float r, float g, float b, float a) { - obj.diffuse = GL::Color(r, g, b, a); + obj.set_diffuse(GL::Color(r, g, b, a)); } void Material::Loader::specular(float r, float g, float b, float a) { - obj.specular = GL::Color(r, g, b, a); + obj.set_specular(GL::Color(r, g, b, a)); } void Material::Loader::emission(float r, float g, float b, float a) { - obj.emission = GL::Color(r, g, b, a); + obj.set_emission(GL::Color(r, g, b, a)); +} + +void Material::Loader::shininess(float s) +{ + obj.set_shininess(s); } } // namespace GL