X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Flighting.h;h=40360fc588508e9cc13cfd63f1b826f972017fea;hb=0c1e15e36a46bada35b905b2bdd35f6f48ce7cb0;hp=931d06d3daf8d2e72aede2af04452b0d0a2e740a;hpb=6109322ffc5dec1a777807fcbefacafe94d1d5eb;p=libs%2Fgl.git diff --git a/source/lighting.h b/source/lighting.h index 931d06d3..40360fc5 100644 --- a/source/lighting.h +++ b/source/lighting.h @@ -22,7 +22,7 @@ class Lighting: public Bindable private: Color ambient; Color sky_color; - Vector3 sky_direction; + Vector3 zenith_direction; Geometry::Angle horizon_angle; Color fog_color; float fog_density; @@ -39,9 +39,12 @@ public: /** Sets the color of the sky at zenith. Has no effect without shaders. */ void set_sky_color(const Color &); - /** Sets the direction of the sky. Defaults to positive Z axis. Has no + /** Sets the direction of the zenith. Defaults to positive Z axis. Has no effect without shaders. */ - void set_sky_direction(const Vector3 &); + void set_zenith_direction(const Vector3 &); + + /// Deprecated alias for set_zenith_direction + void set_sky_direction(const Vector3 &d) { set_zenith_direction(d); } /** Sets the angle where skylight cuts off, counted from the true horizon. Has no effect without shaders. */