X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Flibr2c2%2Fterrain.cpp;h=7b8f9f5778c3d0fe84f73f5c9cac2bd04d2029b2;hb=f459a73d543b663afeb5a7b4796b04f76860e383;hp=e84c7cdc1c360102a89fb60d92af868363e27d2f;hpb=2220ba2f11705ea9a4e480603d43ab7ed4cf5a89;p=r2c2.git diff --git a/source/libr2c2/terrain.cpp b/source/libr2c2/terrain.cpp index e84c7cd..7b8f9f5 100644 --- a/source/libr2c2/terrain.cpp +++ b/source/libr2c2/terrain.cpp @@ -97,7 +97,7 @@ void Terrain::set_node_elevation(const NodeCoordinates &c, float elev, bool join Tile &tile = tiles[x+y*width]; if(tile.nodes[i].elevation==ref) { - tile.nodes[i].elevation = elev; + tile.set_node_elevation(i, elev); signal_tile_changed.emit(x, y); } } @@ -105,7 +105,7 @@ void Terrain::set_node_elevation(const NodeCoordinates &c, float elev, bool join } else { - tiles[c.x+c.y*width].nodes[c.i].elevation = elev; + tiles[c.x+c.y*width].set_node_elevation(c.i, elev); signal_tile_changed.emit(c.x, c.y); } } @@ -132,6 +132,11 @@ Vector Terrain::get_node_position(const NodeCoordinates &c) const Terrain::NodeCoordinates Terrain::get_closest_node(const Ray &ray) const { + Transform reverse_trans = Transform::rotation(rotation, Vector(0, 0, -1))* + Transform::translation(-position); + Ray local_ray = reverse_trans.transform(ray); + + float ts = type.get_tile_size(); NodeCoordinates coords; float closest_dist = -1; for(unsigned y=0; y &st) const { + st.push_back((DataFile::Statement("position"), position.x, position.y, position.z)); + st.push_back((DataFile::Statement("rotation"), rotation.radians())); st.push_back((DataFile::Statement("size"), width, height)); for(vector::const_iterator i=tiles.begin(); i!=tiles.end(); ++i) { @@ -182,6 +188,17 @@ Terrain::Tile::Tile(): secondary_axis(false) { } +void Terrain::Tile::set_node_elevation(unsigned i, float e) +{ + nodes[i].elevation = e; + update_axis(); +} + +void Terrain::Tile::update_axis() +{ + secondary_axis = (abs(nodes[1].elevation-nodes[2].elevation) < abs(nodes[0].elevation-nodes[3].elevation)); +} + void Terrain::Tile::save(list &st) const { bool flat = true; @@ -252,6 +269,7 @@ void Terrain::Loader::tile() Tile &t = obj.tiles[next_tile]; Tile::Loader ldr(obj, t); load_sub_with(ldr); + t.update_axis(); unsigned x = next_tile%obj.width; unsigned y = next_tile/obj.width; ++next_tile;