X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fframebuffer.h;h=e25967aca41ddfd6b29bfa6aae211e473e1807f2;hb=fe5bf090db687ef1dd1084218156bcbc0b801081;hp=236d29e6a3dd65a8fddcf3bdc567b92530b80c21;hpb=0778636782c7c42564bfea87d56fc76c583a888e;p=libs%2Fgl.git diff --git a/source/framebuffer.h b/source/framebuffer.h index 236d29e6..e25967ac 100644 --- a/source/framebuffer.h +++ b/source/framebuffer.h @@ -57,6 +57,13 @@ enum RWBuffer FRONT_AND_BACK = GL_FRONT_AND_BACK }; +class framebuffer_incomplete: public std::runtime_error +{ +public: + framebuffer_incomplete(FramebufferStatus); + virtual ~framebuffer_incomplete() throw() { } +}; + /** Framebuffer objects can be used to perform offscreen rendering. The most common application is rendering to a texture, which can then be used for @@ -119,6 +126,10 @@ public: or one of the error status codes otherwise. */ FramebufferStatus check_status() const; + /** Ensures that the framebuffer is complete, throwing an exception if it + isn't. */ + void require_complete() const; + void clear(BufferBits); /** Blits a region from another framebuffer into this one. If the source