X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fengineer%2Fengineer.cpp;h=fad61693aef66161e1822dc18f7e8a209f7d33af;hb=f8a7788cee0261babfc4c804a58515aad6dfbc3d;hp=9db63fe0c70c22f81eb68074e88067fb6ade1fd6;hpb=2152b8a18d1a716f51b80c53f11d2a9599d94e23;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index 9db63fe..fad6169 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -1,6 +1,6 @@ /* $Id$ -This file is part of the MSP Märklin suite +This file is part of R²C² Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa Distributed under the GPL */ @@ -12,6 +12,7 @@ Distributed under the GPL #include #include #include +#include #include #include #include @@ -25,8 +26,8 @@ Distributed under the GPL #include #include #include -#include "libmarklin/driver.h" -#include "libmarklin/tracktype.h" +#include "libr2c2/driver.h" +#include "libr2c2/tracktype.h" #include "3d/path.h" #include "3d/track.h" #include "3d/vehicle.h" @@ -37,7 +38,7 @@ Distributed under the GPL #include "trainview.h" using namespace std; -using namespace Marklin; +using namespace R2C2; using namespace Msp; Application::RegApp Engineer::reg; @@ -61,13 +62,13 @@ Engineer::Engineer(int argc, char **argv): window.set_title("Railroad Engineer"); window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0)); - DataFile::load(ui_res, "marklin.res"); + DataFile::load(ui_res, "r2c2.res"); root = new GLtk::Root(ui_res, window); root->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press)); root->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion)); root->set_visible(true); - main_panel = new MainPanel(*this, ui_res); + main_panel = new MainPanel(*this); root->add(*main_panel); main_panel->set_position(0, window.get_height()-main_panel->get_geometry().h); main_panel->set_visible(true); @@ -131,7 +132,10 @@ Engineer::~Engineer() layout.get_driver().flush(); if(!options.simulate) - layout.save_trains(options.state_fn); + { + layout.save_dynamic(options.state_fn+".tmp"); + FS::rename(options.state_fn+".tmp", options.state_fn); + } delete overlay; delete root; @@ -219,7 +223,7 @@ void Engineer::tick() delete picking_path; picking_path = new Path3D(*track); if(picking_entry>=0) - picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths); + picking_path->set_mask(picking_track->get_type().get_endpoint(picking_entry).paths); else picking_path->set_mask(picking_track->get_type().get_paths()); picking_path->set_color(GL::Color(0)); @@ -233,7 +237,7 @@ void Engineer::tick() GL::PushMatrix push_mat; float rot = picking_track->get_endpoint_direction(picking_entry); - Point pos = picking_track->get_endpoint_position(picking_entry); + Vector pos = picking_track->get_endpoint_position(picking_entry); GL::translate(pos.x, pos.y, pos.z+0.03); GL::rotate(rot*180/M_PI+180, 0, 0, 1); @@ -271,7 +275,7 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned) else if(btn==3 && picking_entry>=0) { picking_entry = (picking_entry+1)%picking_track->get_type().get_endpoints().size(); - picking_path->set_mask(picking_track->get_type().get_endpoints()[picking_entry].paths); + picking_path->set_mask(picking_track->get_type().get_endpoint(picking_entry).paths); } } else @@ -282,7 +286,7 @@ void Engineer::button_press(int x, int y, unsigned btn, unsigned) Track &track = t3d->get_track(); if(track.get_turnout_id()) { - Block &block = layout.get_block_by_track(track); + Block &block = track.get_block(); if(block.get_train() && !block.get_train()->free_block(block)) set_status("Turnout is busy"); else @@ -319,7 +323,7 @@ void Engineer::pointer_motion(int x, int y) void Engineer::view_all() { - const list &tracks = layout_3d.get_tracks(); + const Layout3D::TrackMap &tracks = layout_3d.get_tracks(); float view_aspect = float(window.get_width()-200)/window.get_height(); float view_height = tan(camera.get_field_of_view()/2)*2; @@ -332,10 +336,10 @@ void Engineer::view_all() float max_x = 0; float min_y = 0; float max_y = 0; - for(list::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) { - Point minp, maxp; - (*i)->get_bounds(angle, minp, maxp); + Vector minp, maxp; + i->second->get_bounds(angle, minp, maxp); min_x = min(min_x, minp.x); max_x = max(max_x, maxp.x); min_y = min(min_y, minp.y); @@ -428,7 +432,7 @@ Track3D *Engineer::pick_track(int x, int y) void Engineer::train_added(Train &train) { - TrainPanel *tpanel = new TrainPanel(*this, ui_res, train); + TrainPanel *tpanel = new TrainPanel(*this, train); root->add(*tpanel); train_panels.push_back(tpanel); rearrange_panels();