X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fengineer%2Fengineer.cpp;h=f0999d91cd9ffaddd1736f0c6fd6493e36077084;hb=5116fff210cdc3f0fbdae13046cc60450aad5e8f;hp=61dd49a1c72d86136baa9fd462e05b2458b398e5;hpb=b261812f040caed52bc3de783e8bcb86b222a9ed;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index 61dd49a..f0999d9 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -19,8 +19,10 @@ #include "libr2c2/driver.h" #include "libr2c2/trackcircuit.h" #include "libr2c2/tracktype.h" +#include "3d/allocation.h" #include "3d/path.h" #include "3d/track.h" +#include "3d/trackcircuit.h" #include "3d/vehicle.h" #include "engineer.h" #include "mainwindow.h" @@ -70,11 +72,16 @@ Engineer::Engineer(int argc, char **argv): DataFile::load(layout, options.layout_fn); layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added)); - layout.signal_block_reserved.connect(sigc::hide<1>(sigc::mem_fun(this, &Engineer::reset_block_color))); layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status)); const set &blocks = layout.get_all(); for(set::const_iterator i=blocks.begin(); i!=blocks.end(); ++i) - (*i)->get_sensor().signal_state_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &Engineer::reset_block_color), sigc::ref(**i)))); + if(TrackCircuit *tc = (*i)->get_sensor()) + new TrackCircuit3D(layout_3d, *tc); + + const set &tracks = layout.get_all(); + for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + if((*i)->get_type().is_turnout()) + new Path3D(layout_3d.get(**i)); if(FS::exists(options.state_fn)) DataFile::load(layout, options.state_fn); @@ -206,13 +213,9 @@ void Engineer::tick() picking_entry = 0; delete picking_path; - picking_path = new Path3D(layout_3d.get_track(*track)); - if(picking_entry>=0) - picking_path->set_mask(picking_track->get_type().get_endpoint(picking_entry).paths); - else - picking_path->set_mask(picking_track->get_type().get_paths()); + picking_path = new Path3D(layout_3d.get(*track)); picking_path->set_color(GL::Color(0)); - picking_path->set_layer(1); + picking_path->set_layer(2); } } } @@ -249,7 +252,6 @@ void Engineer::button_press(unsigned btn) else if(btn==3 && picking_entry>=0) { picking_entry = (picking_entry+1)%picking_track->get_type().get_endpoints().size(); - picking_path->set_mask(picking_track->get_type().get_endpoint(picking_entry).paths); } } else @@ -304,7 +306,7 @@ void Engineer::axis_motion(unsigned axis, float value, float) void Engineer::view_all() { - const Layout3D::TrackMap &tracks = layout_3d.get_tracks(); + const Layout3D::ObjectMap &objects = layout_3d.get_all(); float view_aspect = float(window.get_width())/window.get_height(); float view_height = tan(camera.get_field_of_view()/2.0f)*2.0f; @@ -315,8 +317,8 @@ void Engineer::view_all() { Transform trans = Transform::rotation(-angle, Vector(0, 0, 1)); BoundingBox bbox; - for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - bbox = bbox|trans.transform(i->second->get_track().get_bounding_box()); + for(Layout3D::ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i) + bbox = bbox|trans.transform(i->second->get_object().get_bounding_box()); const Vector &minp = bbox.get_minimum_point(); const Vector &maxp = bbox.get_maximum_point(); @@ -349,35 +351,6 @@ void Engineer::view_all() camera.set_depth_clip(pos.z*0.5, pos.z*1.5); } -void Engineer::set_block_color(const Block &block, const GL::Color &color) -{ - const set &tracks = block.get_tracks(); - for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - layout_3d.get_track(**i).get_path().set_color(color); -} - -void Engineer::reset_block_color(const Block &block) -{ - bool active = block.get_sensor().get_state()>Sensor::INACTIVE; - - if(block.get_train()) - { - GL::Color color; - map::iterator i = train_colors.find(block.get_train()); - if(i!=train_colors.end()) - color = i->second; - - if(active) - set_block_color(block, color*0.6); - else - set_block_color(block, color*0.5+0.5); - } - else if(active) - set_block_color(block, GL::Color(0.6)); - else - set_block_color(block, GL::Color(1)); -} - Object *Engineer::pick_object(const Vector &p) { const GL::Vector3 &start = camera.get_position(); @@ -391,7 +364,7 @@ Object *Engineer::pick_object(const Vector &p) void Engineer::process_new_train(Train &train) { - Vehicle3D &loco3d = layout_3d.get_vehicle(train.get_vehicle(0)); + Vehicle3D &loco3d = layout_3d.get(train.get_vehicle(0)); overlay->set_label(loco3d, train.get_name()); train.signal_name_changed.connect(sigc::bind<0>(sigc::mem_fun(overlay, &Overlay3D::set_label), sigc::ref(loco3d))); } @@ -427,6 +400,9 @@ void Engineer::train_added(Train &train) } } train_colors[&train] = best_color; + + Allocation3D *alloc = new Allocation3D(layout_3d, train); + alloc->set_color(best_color); } void Engineer::sighandler(int sig)