X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fengineer%2Fengineer.cpp;h=19e515c2d2074a291b0ec0cf731e30f5a7eb676b;hb=3ea934a7c6be204f82e5d41c3be8d5256efdac64;hp=87e3dda10003c7fd917dec1a94b619f2911ffb93;hpb=b28062f2dc88e082ee5a28b2e1f7c4c8bd989023;p=r2c2.git diff --git a/source/engineer/engineer.cpp b/source/engineer/engineer.cpp index 87e3dda..19e515c 100644 --- a/source/engineer/engineer.cpp +++ b/source/engineer/engineer.cpp @@ -27,6 +27,7 @@ #include "3d/vehicle.h" #include "engineer.h" #include "mainwindow.h" +#include "newtraindialog.h" #include "traindialog.h" #include "trainview.h" @@ -40,6 +41,7 @@ Engineer::Engineer(int argc, char **argv): keyboard(window), mouse(window), ui_res("r2c2.res"), + import_active(false), layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))), layout_3d(layout), server(0), @@ -69,8 +71,11 @@ Engineer::Engineer(int argc, char **argv): DataFile::load(catalogue, "tracks.dat"); DataFile::load(catalogue, "locos.dat"); DataFile::load(catalogue, "wagons.dat"); + DataFile::load(catalogue, "terrain.dat"); DataFile::load(layout, options.layout_fn); + if(layout.has_driver()) + layout.get_driver().signal_locomotive_detected.connect(sigc::mem_fun(this, &Engineer::locomotive_detected)); layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added)); layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status)); const set &blocks = layout.get_all(); @@ -116,17 +121,15 @@ Engineer::Engineer(int argc, char **argv): Engineer::~Engineer() { - const map &trains = layout.get_trains(); - for(map::const_iterator i=trains.begin(); i!=trains.end(); ++i) - layout.get_driver().set_loco_speed(i->first, 0); - layout.get_driver().flush(); - if(!options.simulate) { layout.save_dynamic(options.state_fn+".tmp"); FS::rename(options.state_fn+".tmp", options.state_fn); } + layout.get_driver().halt(true); + layout.get_driver().flush(); + delete overlay; delete root_arrangement; delete root; @@ -296,6 +299,23 @@ Object *Engineer::pick_object(const Vector &p) return layout.pick(Ray(start, Vector(ray))); } +void Engineer::locomotive_detected(const Driver::DetectedLocomotive &loco) +{ + if(!import_active) + { + NewTrainDialog *dlg = new NewTrainDialog(*this); + dlg->prefill(loco); + dlg->signal_response.connect(sigc::mem_fun(this, &Engineer::import_finished)); + root->add(*dlg); + import_active = true; + } +} + +void Engineer::import_finished(int) +{ + import_active = false; +} + void Engineer::process_new_train(Train &train) { Vehicle3D &loco3d = layout_3d.get_3d(train.get_vehicle(0));