X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fcore%2Ftexturecube.h;h=2f445919ba718ad97d3cda995fc4cc2aba25ce7a;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hp=b68210b05c98230d892e7dcb780a2331095b3124;hpb=ada4b7614137221b64a00f31fde1498064e9fb19;p=libs%2Fgl.git diff --git a/source/core/texturecube.h b/source/core/texturecube.h index b68210b0..2f445919 100644 --- a/source/core/texturecube.h +++ b/source/core/texturecube.h @@ -1,9 +1,8 @@ #ifndef MSP_GL_TEXTURECUBE_H_ #define MSP_GL_TEXTURECUBE_H_ -#include #include -#include "texture.h" +#include "texturecube_backend.h" #include "vector.h" namespace Msp { @@ -11,12 +10,12 @@ namespace GL { enum TextureCubeFace { - POSITIVE_X = GL_TEXTURE_CUBE_MAP_POSITIVE_X, - NEGATIVE_X = GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - POSITIVE_Y = GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - NEGATIVE_Y = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - POSITIVE_Z = GL_TEXTURE_CUBE_MAP_POSITIVE_Z, - NEGATIVE_Z = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z + POSITIVE_X = 0, + NEGATIVE_X = 1, + POSITIVE_Y = 2, + NEGATIVE_Y = 3, + POSITIVE_Z = 4, + NEGATIVE_Z = 5 }; /** @@ -31,8 +30,10 @@ All faces of a cube map texture must be allocated for it to be usable. Requires OpenGL version 1.3. */ -class TextureCube: public Texture +class TextureCube: public TextureCubeBackend { + friend TextureCubeBackend; + public: class Loader: public Msp::DataFile::DerivedObjectLoader { @@ -50,16 +51,13 @@ public: }; private: - unsigned size; - unsigned levels; + unsigned size = 0; + unsigned levels = 0; - static TextureCubeFace face_order[6]; - static Vector3 directions[6]; - static unsigned orientations[12]; + static const Vector3 directions[6]; + static const unsigned orientations[12]; public: - TextureCube(); - /** Defines storage structure for the texture. If lv is zero, the number of mipmap levels is automatically determined from storage dimensions. @@ -88,12 +86,6 @@ private: unsigned get_level_size(unsigned) const; public: - /** Translates indices into face constants. Valid indices are between 0 - and 5, inclusive. */ - static TextureCubeFace enumerate_faces(unsigned); - - static unsigned get_face_index(TextureCubeFace); - /** Returns a vector pointing out of the face. */ static const Vector3 &get_face_direction(TextureCubeFace);