X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fcamera.h;h=a58023017745e37b65179b283c9e1ff3f928f2c2;hb=HEAD;hp=b10ccb93e200ceaadbe62e8498c7cb69e427409a;hpb=df20a7e137542a4156cc5ffa8118d59de6b68547;p=libs%2Fgl.git diff --git a/source/camera.h b/source/camera.h deleted file mode 100644 index b10ccb93..00000000 --- a/source/camera.h +++ /dev/null @@ -1,100 +0,0 @@ -#ifndef MSP_GL_CAMERA_H_ -#define MSP_GL_CAMERA_H_ - -#include -#include "placeable.h" - -namespace Msp { -namespace GL { - -class Camera: public Placeable -{ -public: - class Loader: public DataFile::ObjectLoader - { - public: - Loader(Camera &); - - private: - void aspect_ratio(float); - void depth_clip(float, float); - void field_of_view(float); - void look_at(float, float, float); - void look_direction(float, float, float); - void orthographic(float, float); - void position(float, float, float); - void up_direction(float, float, float); - }; - -private: - Geometry::Angle fov; - float height; - float aspect; - // Some compilers have "near" and "far" keywords - float clip_near; - float clip_far; - float frustum_x; - float frustum_y; - Geometry::Angle rotate; - Vector3 position; - Vector3 look_dir; - Vector3 up_dir; - Matrix view_matrix; - Matrix proj_matrix; - -public: - Camera(); - - void set_field_of_view(const Geometry::Angle &); - void set_orthographic(float, float); - void set_aspect_ratio(float); - void set_depth_clip(float, float); - void set_frustum_axis(float, float); - void set_frustum_rotation(const Geometry::Angle &); - const Geometry::Angle &get_field_of_view() const { return fov; } - bool is_orthographic() const { return fov==Geometry::Angle::zero(); } - float get_orthographic_width() const { return height*aspect; } - float get_orthographic_height() const { return height; } - float get_aspect_ratio() const { return aspect; } - float get_near_clip() const { return clip_near; } - float get_far_clip() const { return clip_far; } - const Geometry::Angle &get_frustum_rotation() const { return rotate; } - - void set_position(const Vector3 &); - void set_look_direction(const Vector3 &); - void look_at(const Vector3 &); - void set_up_direction(const Vector3 &); - const Vector3 &get_position() const { return position; } - const Vector3 &get_look_direction() const { return look_dir; } - const Vector3 &get_up_direction() const { return up_dir; } - - virtual void set_matrix(const Matrix &m) { set_object_matrix(m); } - - /** Sets the position and orientation of the camera from an object matrix. */ - void set_object_matrix(const Matrix &); - - /** Returns the view matrix, used to transform coordinates from world space - to eye space. */ - const Matrix &get_view_matrix() const { return view_matrix; } - - /** Returns the object matrix, used to transform coordinates from eye space - to world space. */ - const Matrix &get_object_matrix() const { return matrix; } - - /** Returns the projection matrix. */ - const Matrix &get_projection_matrix() const { return proj_matrix; } - - Vector3 project(const Vector4 &) const; - Vector3 project(const Vector3 &) const; - Vector4 unproject(const Vector4 &) const; - Vector3 unproject(const Vector3 &) const; - -private: - void update_projection_matrix(); - void update_object_matrix(); -}; - -} // namespace GL -} // namespcae Msp - -#endif