X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fbutton.h;h=687f5dd74e3cee22bd2310b0a02dc718feeda0b5;hb=0af3c2393bd00f39db3bfaf5b78a7a44f0fd5ff1;hp=841786c4def84f7795197dbfd623e182ed2a35df;hpb=a38c924ff32081f5cd67c2b0e2d5ca61f0e99de2;p=libs%2Fgltk.git diff --git a/source/button.h b/source/button.h index 841786c..687f5dd 100644 --- a/source/button.h +++ b/source/button.h @@ -1,12 +1,25 @@ +/* $Id$ + +This file is part of libmspgltk +Copyright © 2007, 2009 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + #ifndef MSP_GLTK_BUTTON_H_ #define MSP_GLTK_BUTTON_H_ #include +#include +#include "text.h" #include "widget.h" namespace Msp { namespace GLtk { +/** +A clickable button widget. Buttons can have a text label, which is displayed +in a spacial part "text". +*/ class Button: public Widget { public: @@ -14,23 +27,29 @@ public: { public: Loader(Button &); - Button &get_object() const; + private: + void text(const std::string &); }; +private: + Text text; + const GL::Texture2D *icon; + bool pressed; + +public: sigc::signal signal_clicked; Button(const Resources &, const std::string & =std::string()); void set_text(const std::string &); - void button_press(int, int, unsigned); - void button_release(int, int, unsigned); - void pointer_enter(); - void pointer_leave(); + void set_icon(const GL::Texture2D *); + virtual void button_press(int, int, unsigned); + virtual void button_release(int, int, unsigned); + virtual void pointer_motion(int, int); private: - std::string text; - bool pressed; + virtual const char *get_class() const { return "button"; } + virtual void render_special(const Part &) const; - const char *get_class() const { return "button"; } - void render_part(const Part &) const; + virtual void on_style_change(); }; } // namespace GLtk