X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fbutton.cpp;h=ec9901620d5d562ffd3b820316f69c0c2f829d44;hb=aab3c89d03c1a99cb91ff1870775b2c44806bb79;hp=2c8bedb17c17a34e45be58003caac18067e2d843;hpb=c062ca892fc6e10f74a76991b5d4b4349c046b5f;p=libs%2Fgltk.git diff --git a/source/button.cpp b/source/button.cpp index 2c8bedb..ec99016 100644 --- a/source/button.cpp +++ b/source/button.cpp @@ -1,3 +1,11 @@ +/* $Id$ + +This file is part of libmspgltk +Copyright © 2007, 2009 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + +#include #include "button.h" #include "part.h" @@ -5,7 +13,9 @@ namespace Msp { namespace GLtk { Button::Button(const Resources &r, const std::string &t): - Widget(r) + Widget(r), + icon(0), + pressed(false) { set_text(t); update_style(); @@ -16,28 +26,81 @@ void Button::set_text(const std::string &t) text=t; } -void Button::button_press(int x, int y, unsigned btn) +void Button::set_icon(const GL::Texture2D *i) { - if(geom.is_inside(x, y) && btn==1) - state=ACTIVE; + icon=i; } -void Button::button_release(int x, int y, unsigned btn) +void Button::button_press(int, int, unsigned btn) { if(btn==1) { - state=NORMAL; - if(geom.is_inside(x, y)) + pressed=true; + state|=ACTIVE; + } +} + +void Button::button_release(int x, int y, unsigned btn) +{ + if(pressed && btn==1) + { + if(geom.is_inside_relative(x, y)) signal_clicked.emit(); + + state&=~ACTIVE; + pressed=false; + } +} + +void Button::pointer_motion(int x, int y) +{ + if(pressed) + { + if(!geom.is_inside_relative(x, y)) + state&=~ACTIVE; + else + state|=ACTIVE; } } -void Button::render_part(const Part &part) const +void Button::render_special(const Part &part) const { if(part.get_name()=="text") render_text(part, text); - else - Widget::render_part(part); + if(part.get_name()=="icon" && icon) + { + Geometry rgeom; + rgeom.w=icon->get_width(); + rgeom.h=icon->get_height(); + part.get_alignment().apply(rgeom, geom, part.get_margin()); + + icon->bind(); + GL::Immediate imm((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2)); + imm.color(1.0f, 1.0f, 1.0f); + imm.begin(GL::QUADS); + imm.texcoord(0, 0); + imm.vertex(rgeom.x, rgeom.y); + imm.texcoord(1, 0); + imm.vertex(rgeom.x+rgeom.w, rgeom.y); + imm.texcoord(1, 1); + imm.vertex(rgeom.x+rgeom.w, rgeom.y+rgeom.h); + imm.texcoord(0, 1); + imm.vertex(rgeom.x, rgeom.y+rgeom.h); + imm.end(); + GL::Texture::unbind(); + } +} + + +Button::Loader::Loader(Button &btn): + Widget::Loader(btn) +{ + add("text", &Button::text); +} + +Button &Button::Loader::get_object() const +{ + return static_cast