X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fanimation.cpp;h=37f583d5ec53b43324e67f7fcd1237a25bbefa80;hb=HEAD;hp=9f93a8d494222424dcc276e9547b29d488f9cd81;hpb=28c3b49b1774028aad458d665a0772713427a3fc;p=libs%2Fgl.git diff --git a/source/animation.cpp b/source/animation.cpp deleted file mode 100644 index 9f93a8d4..00000000 --- a/source/animation.cpp +++ /dev/null @@ -1,231 +0,0 @@ -#include -#include -#include -#include "animation.h" -#include "keyframe.h" - -using namespace std; - -#include - -namespace Msp { -namespace GL { - -Animation::Animation(): - looping(false) -{ } - -void Animation::add_keyframe(const Time::TimeDelta &t, const KeyFrame &kf) -{ - if(!keyframes.empty() && tdata(); - const double *m2_data = matrix2->data(); - for(unsigned i=0; i<3; ++i) - axes[i] = AxisInterpolation(m1_data+i*4, m2_data+i*4); -} - -Matrix Animation::MatrixInterpolation::get(float t) const -{ - float u = t*2.0f-1.0f; - - double matrix[16]; - for(unsigned i=0; i<4; ++i) - { - const double *m1_col = matrix1->data()+i*4; - const double *m2_col = matrix2->data()+i*4; - double *out_col = matrix+i*4; - - if(i<3) - { - /* Linear interpolation will produce vectors that fall on the line - between the two endpoints, and has a higher angular velocity near the - middle. We compensate for the velocity by interpolating the angle - around the halfway point and computing its tangent. This is - approximated by a third degree polynomial, scaled so that the result - will be in the range [-1, 1]. */ - float w = (axes[i].slope+(1-axes[i].slope)*u*u)*u*0.5f+0.5f; - - /* The interpolate vectors will also be shorter than unit length. At - the halfway point the length will be equal to the cosine of half the - angle, which was computed earlier. Use a second degree polynomial to - approximate. */ - float n = (axes[i].scale+(1-axes[i].scale)*u*u); - - for(unsigned j=0; j<3; ++j) - out_col[j] = ((1-w)*m1_col[j]+w*m2_col[j])/n; - } - else - { - for(unsigned j=0; j<3; ++j) - out_col[j] = (1-t)*m1_col[j]+t*m2_col[j]; - } - } - - matrix[3] = 0; - matrix[7] = 0; - matrix[11] = 0; - matrix[15] = 1; - - return matrix; -} - - -Animation::TimedKeyFrame::TimedKeyFrame(const Animation &a): - animation(a), - prev(0) -{ } - -void Animation::TimedKeyFrame::prepare() -{ - delta_t = time-prev->time; - matrix = MatrixInterpolation(prev->keyframe->get_matrix(), keyframe->get_matrix()); -} - - -Animation::Iterator::Iterator(const Animation &a): - animation(a), - iter(animation.keyframes.begin()), - end(false) -{ } - -Animation::Iterator &Animation::Iterator::operator+=(const Time::TimeDelta &t) -{ - time_since_keyframe += t; - while(time_since_keyframe>iter->delta_t) - { - KeyFrameList::const_iterator next = iter; - ++next; - if(next==animation.keyframes.end()) - { - if(animation.looping) - next = animation.keyframes.begin(); - else - { - end = true; - time_since_keyframe = iter->delta_t; - break; - } - } - - time_since_keyframe -= iter->delta_t; - iter = next; - } - - return *this; -} - -Matrix Animation::Iterator::get_matrix() const -{ - if(!iter->prev) - return iter->keyframe->get_matrix(); - - return iter->matrix.get(time_since_keyframe/iter->delta_t); -} - - -Animation::Loader::Loader(Animation &a): - DataFile::CollectionObjectLoader(a, 0) -{ - init(); -} - -Animation::Loader::Loader(Animation &a, Collection &c): - DataFile::CollectionObjectLoader(a, &c) -{ - init(); -} - -void Animation::Loader::init() -{ - add("interval", &Loader::interval); - add("keyframe", &Loader::keyframe); - add("keyframe", &Loader::keyframe_inline); - add("looping", &Animation::looping); -} - -void Animation::Loader::keyframe(const string &n) -{ - obj.add_keyframe(current_time, get_collection().get(n)); -} - -void Animation::Loader::keyframe_inline() -{ - RefPtr kf = new KeyFrame; - load_sub(*kf); - - TimedKeyFrame tkf(obj); - tkf.time = current_time; - tkf.keyframe = kf; - obj.prepare_keyframe(tkf); - obj.keyframes.push_back(tkf); -} - -void Animation::Loader::interval(float t) -{ - current_time += t*Time::sec; -} - -} // namespace GL -} // namespace Msp