X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2Fambientocclusion.cpp;h=f42069bebae007ed15105e34536dada4a98eec98;hb=f33a98b1a044c8ac7b12778cbca6c4a124875e4a;hp=c02daf52a6942cd24af3a6c5dc34dd578419da43;hpb=8daa4f20451419ebd065729a17960eeabde1751f;p=libs%2Fgl.git diff --git a/source/ambientocclusion.cpp b/source/ambientocclusion.cpp index c02daf52..f42069be 100644 --- a/source/ambientocclusion.cpp +++ b/source/ambientocclusion.cpp @@ -81,6 +81,7 @@ AmbientOcclusion::AmbientOcclusion(unsigned w, unsigned h, float depth_ratio): occlusion.set_mag_filter(NEAREST); occlusion.set_wrap(CLAMP_TO_EDGE); fbo.attach(COLOR_ATTACHMENT0, occlusion, 0); + fbo.require_complete(); combine_texturing.attach(2, occlusion); @@ -134,11 +135,11 @@ void AmbientOcclusion::render(const Texture2D &color, const Texture2D &depth) combine_texturing.attach(0, depth); combine_texturing.attach(1, color); - Bind unbind_dtest(static_cast(0), true); - Bind unbind_blend(static_cast(0), true); + BindRestore unbind_dtest(static_cast(0)); + BindRestore unbind_blend(static_cast(0)); { - Bind bind_fbo(fbo, true); + BindRestore bind_fbo(fbo); Bind bind_tex(occlude_texturing); Bind bind_shader(occlude_shader); occlude_shdata.apply();