X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2F3d%2Fvehicle.cpp;h=78899fd371d07a25f3f8046c7411974daedcf179;hb=dbaa67c30705a9993d2626cec588c7320f1eef17;hp=4fbac68c0ea36c952bbe537022315d7db383d923;hpb=e5cd9e4fbc577036a0385c985b6b65df8218d0a2;p=r2c2.git diff --git a/source/3d/vehicle.cpp b/source/3d/vehicle.cpp index 4fbac68..78899fd 100644 --- a/source/3d/vehicle.cpp +++ b/source/3d/vehicle.cpp @@ -1,25 +1,67 @@ /* $Id$ -This file is part of the MSP Märklin suite -Copyright © 2010 Mikkosoft Productions, Mikko Rasa +This file is part of R²C² +Copyright © 2010-2011 Mikkosoft Productions, Mikko Rasa Distributed under the GPL */ #include #include +#include +#include "axle.h" +#include "bogie.h" #include "layout.h" +#include "rod.h" #include "vehicle.h" #include "vehicletype.h" +using namespace std; using namespace Msp; -namespace Marklin { +namespace R2C2 { Vehicle3D::Vehicle3D(Layout3D &l, Vehicle &v): + GL::ObjectInstance(*l.get_catalogue().get_vehicle(v.get_type()).get_body_object()), layout(l), vehicle(v), type(layout.get_catalogue().get_vehicle(vehicle.get_type())) { + unsigned n_axles = vehicle.get_type().get_axles().size(); + for(unsigned i=0; i::iterator i=axles.begin(); i!=axles.end(); ++i) + delete *i; + for(vector::iterator i=bogies.begin(); i!=bogies.end(); ++i) + delete *i; + for(vector::iterator i=rods.begin(); i!=rods.end(); ++i) + delete *i; } Point Vehicle3D::get_node() const @@ -36,18 +84,26 @@ Point Vehicle3D::get_node() const return Point(p.x, p.y, p.z+0.01+vehicle.get_type().get_height()); } -void Vehicle3D::render(const GL::Tag &tag) const +bool Vehicle3D::is_visible() const { - if(tag==0) - { - GL::PushMatrix push_mat; + return vehicle.get_track(); +} - const Point &pos = vehicle.get_position(); - GL::translate(pos.x, pos.y, pos.z+0.01); - GL::rotate(vehicle.get_direction()*180/M_PI, 0, 0, 1); +void Vehicle3D::render(GL::Renderer &renderer, const GL::Tag &tag) const +{ + if(!vehicle.get_track()) + return; + + ObjectInstance::render(renderer, tag); +} - type.get_body_mesh().draw(); - } +void Vehicle3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const +{ + GL::Matrix matrix; + const Point &pos = vehicle.get_position(); + matrix.translate(pos.x, pos.y, pos.z); + matrix.rotate(vehicle.get_direction(), 0, 0, 1); + renderer.matrix_stack() *= matrix; } -} // namespace Marklin +} // namespace R2C2