X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2F3d%2Fvehicle.cpp;fp=source%2F3d%2Fvehicle.cpp;h=38e2fb5ffc902223d1a022bf7ae91fac98d58cae;hb=7a36d396eded897c421424905b2c938d770df341;hp=d1e5657a0a9095c277cef53a95255ae7e27afddf;hpb=14116fc9bbbd118f0be564c4e14ec00bfab26d24;p=r2c2.git diff --git a/source/3d/vehicle.cpp b/source/3d/vehicle.cpp index d1e5657..38e2fb5 100644 --- a/source/3d/vehicle.cpp +++ b/source/3d/vehicle.cpp @@ -93,11 +93,10 @@ void Vehicle3D::render(GL::Renderer &renderer, const GL::Tag &tag) const void Vehicle3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const { GL::Matrix matrix; - const Vector &pos = vehicle.get_position(); - matrix.translate(pos.x, pos.y, pos.z); - float rot = vehicle.get_rotation(); + matrix.translate(vehicle.get_position()); + Angle rot = vehicle.get_rotation(); if(vehicle.get_type().get_rotate_object()) - rot += M_PI; + rot += Angle::half_turn(); matrix.rotate(rot, 0, 0, 1); renderer.matrix_stack() *= matrix; }