X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=source%2F3d%2Fbogie.cpp;h=e00e373b57f575c249b8af810d39eee635a16579;hb=7a36d396eded897c421424905b2c938d770df341;hp=234bd88a403559b795db56f86ae655064ef31296;hpb=895f5a36ee5a4fcba95ad88b7a197bf61f1f501d;p=r2c2.git diff --git a/source/3d/bogie.cpp b/source/3d/bogie.cpp index 234bd88..e00e373 100644 --- a/source/3d/bogie.cpp +++ b/source/3d/bogie.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of R²C² -Copyright © 2011 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include #include #include "bogie.h" @@ -33,14 +26,13 @@ void Bogie3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const { GL::Matrix matrix; - const Point &pos = vehicle.get_position(); - matrix.translate(pos.x, pos.y, pos.z); - matrix.rotate(vehicle.get_direction(), 0, 0, 1); + matrix.translate(vehicle.get_position()); + matrix.rotate(vehicle.get_rotation(), 0, 0, 1); matrix.translate(bogie.type->position, 0, 0); - float dir = bogie.direction; + Angle dir = bogie.direction; if(bogie.type->rotate_object) - dir += M_PI; + dir += Angle::half_turn(); matrix.rotate(dir, 0, 0, 1); renderer.matrix_stack() *= matrix;