X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=shaderlib%2Fphong.glsl;h=6b6de6ff17b3416219833202cfa9f626d384d5a5;hb=615f1717f32064a7adb2b848e8646c2c3cf11f61;hp=570024ab1b5aaa27f22c8796a05d2353c8349511;hpb=f87993e0748f711b0b2439fe6ab4945bddad25c0;p=libs%2Fgl.git diff --git a/shaderlib/phong.glsl b/shaderlib/phong.glsl index 570024ab..6b6de6ff 100644 --- a/shaderlib/phong.glsl +++ b/shaderlib/phong.glsl @@ -102,7 +102,7 @@ vec3 phong_lighting(vec3 normal, vec3 look, vec3 surface_diffuse, vec3 surface_s vec3 color = phong_ambient(surface_diffuse); float shadow = get_shadow_factor(0); - color += phong_one_light(light, normal, look, light_sources[0].diffuse.rgb, surface_diffuse, surface_specular, shininess)*shadow; + color += phong_one_light(light, normal, look, light_sources[0].color, surface_diffuse, surface_specular, shininess)*shadow; if(use_emission) color += get_emission_color();