X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=flavors%2Fgl%2Fsource%2Fglstate.h;h=ab5ab050a87e51f30e55fc8e577e6cb6b6c3ca72;hb=cbf00fed7d2ab4d3a6593a1f230d17f21bc61818;hp=e829103c7556884344bf2d80d9b6e0c99492c309;hpb=90368e53a94c6fa68cb678a1a03a9da7bf0c7dd8;p=gldbg.git diff --git a/flavors/gl/source/glstate.h b/flavors/gl/source/glstate.h index e829103..ab5ab05 100644 --- a/flavors/gl/source/glstate.h +++ b/flavors/gl/source/glstate.h @@ -68,41 +68,11 @@ public: ~GlState(); int decode(const char *, unsigned); - const Vector4 &get_color() const { return color; } - const Vector4 &get_texcoord(unsigned i) const { return texcoord[i]; } - const Vector3 &get_normal() const { return normal; } - const TextureMap &get_textures() const { return textures; } - const TextureState &get_texture(unsigned) const; - const TexUnitState &get_texture_unit(unsigned i) const { return texunits[i]; } - const BufferMap &get_buffers() const { return buffers; } - const BufferState &get_buffer(unsigned) const; - const BufferState *get_current_buffer(GLenum) const; - const BufferBindingState &get_buffer_binding(GLenum, unsigned) const; - const ArrayState &get_array(GLenum) const; - const ArrayState &get_texture_coord_array(unsigned) const; - const ArrayState &get_attrib_array(unsigned) const; - const ShaderMap &get_shaders() const { return shaders; } - const ShaderState &get_shader(unsigned) const; - const ProgramMap &get_programs() const { return programs; } - const ProgramState &get_program(unsigned) const; + private: bool &get_boolean_state(GLenum); - TextureState *get_current_texture(GLenum); - BufferState *get_buffer_object(unsigned); - BufferState *get_current_buffer(GLenum); - BufferBindingState *get_buffer_binding(GLenum, unsigned); - void set_current_texture(GLenum, unsigned); - void set_current_buffer(GLenum, unsigned); - ArrayState &get_attrib_array(unsigned); - ShaderState *get_shader(unsigned, bool); - void delete_shader(unsigned); - ProgramState *get_program(unsigned, bool); - void delete_program(unsigned); - static void glEnableClientState(void *, GLenum); static void glDisableClientState(void *, GLenum); - static void glEnableVertexAttribArray(void *, unsigned); - static void glDisableVertexAttribArray(void *, unsigned); static void glColor3f(void *, float, float, float); static void glColor4f(void *, float, float, float, float); @@ -113,20 +83,37 @@ private: static void glTexCoord4f(void *, float, float, float, float); static void glMultiTexCoord4f(void *, unsigned, float, float, float, float); - static void glActiveTexture(void *, unsigned); - static void glBindTexture(void *, GLenum, unsigned); - static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *); - static void glTexParameteri(void *, GLenum, GLenum, int); - static void glTexParameteriv(void *, GLenum, GLenum, const int *); - static void glDeleteTextures(void *, int, const unsigned *); +public: + const Vector4 &get_color() const { return color; } + const Vector4 &get_texcoord(unsigned i) const { return texcoord[i]; } + const Vector3 &get_normal() const { return normal; } + +private: + ArrayState &get_attrib_array(unsigned); static void glVertexPointer(void *, int, GLenum, int, const void *); static void glNormalPointer(void *, GLenum, int, const void *); static void glColorPointer(void *, int, GLenum, int, const void *); static void glClientActiveTexture(void *, unsigned); static void glTexCoordPointer(void *, int, GLenum, int, const void *); + static void glEnableVertexAttribArray(void *, unsigned); + static void glDisableVertexAttribArray(void *, unsigned); static void glVertexAttribPointer(void *, unsigned, int, GLenum, unsigned char, int, const void *); +public: + const ArrayState &get_array(GLenum) const; + const ArrayState &get_texture_coord_array(unsigned) const; + const ArrayState &get_attrib_array(unsigned) const; + +private: + static void glDrawElements(void *, GLenum, int, GLenum, const void *); + static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *); + + void set_current_buffer(GLenum, unsigned); + BufferState *get_buffer_object(unsigned); + BufferState *get_current_buffer(GLenum); + BufferBindingState *get_buffer_binding(GLenum, unsigned); + static void glBindBuffer(void *, GLenum, unsigned); static void glBindBufferBase(void *, GLenum, unsigned, unsigned); static void glBindBufferRange(void *, GLenum, unsigned, unsigned, int, int); @@ -134,8 +121,33 @@ private: static void glBufferSubData(void *, GLenum, int, int, const void *); static void glDeleteBuffers(void *, int, const unsigned *); - static void glDrawElements(void *, GLenum, int, GLenum, const void *); - static void glDrawRangeElements(void *, GLenum, unsigned, unsigned, int, GLenum, const void *); +public: + const BufferMap &get_buffers() const { return buffers; } + const BufferState &get_buffer(unsigned) const; + const BufferState *get_current_buffer(GLenum) const; + const BufferBindingState &get_buffer_binding(GLenum, unsigned) const; + +private: + void set_current_texture(GLenum, unsigned); + TextureState *get_current_texture(GLenum); + + static void glActiveTexture(void *, unsigned); + static void glBindTexture(void *, GLenum, unsigned); + static void glTexImage2D(void *, GLenum, int, int, int, int, int, GLenum, GLenum, const void *); + static void glTexParameteri(void *, GLenum, GLenum, int); + static void glTexParameteriv(void *, GLenum, GLenum, const int *); + static void glDeleteTextures(void *, int, const unsigned *); + +public: + const TextureMap &get_textures() const { return textures; } + const TextureState &get_texture(unsigned) const; + const TexUnitState &get_texture_unit(unsigned i) const { return texunits[i]; } + +private: + ShaderState *get_shader(unsigned, bool); + void delete_shader(unsigned); + ProgramState *get_program(unsigned, bool); + void delete_program(unsigned); static void glCreateShader(void *, unsigned, GLenum); static void glShaderSource(void *, unsigned, int, const char **, const int *); @@ -152,6 +164,12 @@ private: static void glDeleteObjectARB(void *, unsigned); static void glGetObjectParameterivARB(void *, unsigned, GLenum, int *); static void glGetInfoLogARB(void *, unsigned, int, int *, char *); + +public: + const ShaderMap &get_shaders() const { return shaders; } + const ShaderState &get_shader(unsigned) const; + const ProgramMap &get_programs() const { return programs; } + const ProgramState &get_program(unsigned) const; }; #endif