X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=blender%2Fio_mspgl%2Fscene.py;h=53d338cb88b05ec625e6f5b044ae99d59df19019;hb=7ae4af7;hp=079647ce00985a41252084cdfd6a3ca435b06626;hpb=3b0cb993f410b05fc6309d41aa292f4e57c35519;p=libs%2Fgl.git diff --git a/blender/io_mspgl/scene.py b/blender/io_mspgl/scene.py index 079647ce..53d338cb 100644 --- a/blender/io_mspgl/scene.py +++ b/blender/io_mspgl/scene.py @@ -17,10 +17,14 @@ class Scene: def __init__(self, scene, obj_filter=None): self.name = scene.name self.scene_type = scene.scene_type + self.export_disposition = scene.export_disposition + self.background_set = None + self.camera = scene.camera self.prototypes = [] self.instances = [] + self.lights = [] - objects = [o for o in scene.objects if o.type=='MESH'] + objects = scene.objects[:] objects.sort(key=lambda o:o.name) if obj_filter: objects = list(filter(obj_filter, objects)) @@ -30,11 +34,21 @@ class Scene: if o.name in processed: continue - clones = [c for c in objects if is_same_object(o, c)] - self.prototypes.append(o) - for c in clones: - self.instances.append(Instance(c, o)) - processed.add(c.name) + if o.type=='MESH': + clones = [c for c in objects if is_same_object(o, c)] + self.prototypes.append(o) + for c in clones: + self.instances.append(Instance(c, o)) + processed.add(c.name) + elif o.type=='LIGHT': + self.lights.append(o) + + def get_chain(self): + result = [] + if self.background_set: + result = self.background_set.get_chain() + result.append(self) + return result def get_all_collections(collection): result = [collection] @@ -62,3 +76,39 @@ def create_scene_from_current(context, *, selected_only=False, visible_only=True obj_filter = lambda o: all(f(o) for f in obj_filters) return Scene(context.scene, obj_filter) + +def create_scene(scene, *, visible_only=True): + obj_filter = None + + if visible_only: + visible_names = set() + for c in get_all_collections(scene.collection): + if not c.hide_viewport: + visible_names.update(o.name for o in c.objects) + obj_filter = lambda o: o.name in visible_names + + return Scene(scene, obj_filter) + +def create_scene_chain(scene, cache, *, visible_only=True): + if cache is None: + cache = {} + + top = None + prev = None + while scene: + converted = None + if scene.name in cache: + converted = cache[scene.name] + else: + converted = create_scene(scene, visible_only=visible_only) + cache[scene.name] = converted + + if not top: + top = converted + if prev: + prev.background_set = converted + + prev = converted + scene = scene.background_set + + return top