X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=blender%2Fio_mspgl%2Fproperties.py;h=ce4e692f189883d9e137dfcc576bba268eb584d3;hb=146df2d02940a04aeafe854bdd981a1489cc80b3;hp=3d16ff36214f2456104d7dc7a4218dcdc87d787b;hpb=ea3e95735fcd9d6a80d23dbd90667eb2f1c95ef4;p=libs%2Fgl.git diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index 3d16ff36..ce4e692f 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -20,7 +20,7 @@ class MspGLMeshProperties(bpy.types.Panel): self.layout.separator() col = self.layout.column() - col.label("Data selection") + col.label(text="Data selection") col.prop(mesh, "use_lines") col.prop(mesh, "vertex_groups") col.prop(mesh, "max_groups_per_vertex") @@ -28,7 +28,7 @@ class MspGLMeshProperties(bpy.types.Panel): self.layout.separator() col = self.layout.column() - col.label("Texturing") + col.label(text="Texturing") col.prop(mesh, "use_uv") col.prop(mesh, "tbn_vecs") col.prop(mesh, "tbn_uvtex") @@ -72,6 +72,28 @@ class MspGLMaterialProperties(bpy.types.Panel): self.layout.prop(mat, "array_atlas") if mat.array_atlas: self.layout.prop(mat, "array_layer") + self.layout.prop(mat, "material_map") + +class MspGLTextureProperties(bpy.types.Panel): + bl_idname = "TEXTURE_PT_mspgl_properties" + bl_label = "MspGL properties" + bl_space_type = "PROPERTIES" + bl_region_type = "WINDOW" + bl_context = "texture" + + @classmethod + def poll(cls, context): + mat = context.active_object.active_material + return mat is not None and mat.active_texture is not None + + def draw(self, context): + tex = context.active_object.active_material.active_texture + if not tex: + return + + self.layout.prop(tex, "default_filter") + +classes = [MspGLMeshProperties, MspGLObjectProperties, MspGLMaterialProperties, MspGLTextureProperties] def register_properties(): bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces") @@ -99,3 +121,13 @@ def register_properties(): bpy.types.Material.srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True) bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array") bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use") + bpy.types.Material.material_map = bpy.props.BoolProperty(name="Material map", description="Make this material part of a material map") + + bpy.types.Texture.default_filter = bpy.props.BoolProperty(name="Default filter", description="Let the loading program determine filtering options") + + for c in classes: + bpy.utils.register_class(c) + +def unregister_properties(): + for c in classes: + bpy.utils.unregister_class(c)