X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=sidebyside;f=blender%2Fio_mspgl%2Fexport_scene.py;h=68b589879c4fdc2722f41157bfe018590d0122f9;hb=7dd9bd52860aff5372a2526cf689d3a19ea37fe0;hp=3b2147d14d061b64352602aac8bf19a987f2019a;hpb=f1555f34a787949894025cce908f08ca3ff60633;p=libs%2Fgl.git diff --git a/blender/io_mspgl/export_scene.py b/blender/io_mspgl/export_scene.py index 3b2147d1..68b58987 100644 --- a/blender/io_mspgl/export_scene.py +++ b/blender/io_mspgl/export_scene.py @@ -30,8 +30,6 @@ class SceneExporter: continue if u.data.name!=o.data.name: continue - if u.technique!=o.technique: - continue if any(s.link=="OBJECT" for s in u.material_slots): continue @@ -39,10 +37,11 @@ class SceneExporter: prefix = o.name for c in clones: - for i in range(min(len(c.name), len(prefix))): - if c.name[i]!=prefix[i]: - prefix = prefix[:i] - break + while not c.name.startswith(prefix): + pos = max(prefix.rfind(' '), prefix.rfind('.')) + if pos<0: + break; + prefix = prefix[:pos] if prefix: export_names[o.name+".object"] = prefix.strip(" .")+".object" @@ -63,8 +62,8 @@ class SceneExporter: scene_res = self.export_scene(context, objs, progress, prototypes=object_prototypes, resources=resources) refs = scene_res.collect_references() - from .datafile import Statement if self.resource_collection: + from .datafile import Statement keywords = { ".mat": "material", ".mesh": "mesh", ".object": "object", @@ -108,21 +107,24 @@ class SceneExporter: for o in objs: obj_res = resources[prototypes[o.name].name+".object"] - st = scene_res.create_reference_statement("object", obj_res) - # XXX Parent relationships screw up the location and rotation - st.sub.append(Statement("position", o.location[0], o.location[1], o.location[2])) - if o.rotation_mode=="AXIS_ANGLE": - angle = o.rotation_axis_angle[0] - axis = o.rotation_axis_angle[1:] + st = scene_res.create_reference_statement("object", obj_res, o.name) + + ss = Statement("transform") + + loc = o.matrix_world.to_translation() + ss.sub.append(Statement("position", *tuple(loc))) + + quat = o.matrix_world.to_quaternion() + if o.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'): + angles = [a*180/math.pi for a in quat.to_euler()] + ss.sub.append(Statement("euler", *angles)); else: - if o.rotation_mode=="QUATERNION": - q = o.rotation_quaternion - else: - q = o.rotation_euler.to_quaternion() - angle = q.angle - axis = q.axis - st.sub.append(Statement("rotation", angle*180/math.pi, axis[0], axis[1], axis[2])) - st.sub.append(Statement("scale", o.scale[0], o.scale[1], o.scale[2])) + ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis))) + + scale = o.matrix_world.to_scale() + ss.sub.append(Statement("scale", *tuple(scale))) + + st.sub.append(ss) scene_res.statements.append(st) progress.set_progress(1.0)