X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=inline;f=source%2Fshadowmap.cpp;h=ea4982fe9f60bb67e31c66b2761f6e70331056c9;hb=2e6a73a93eac0a18063ec675a24a8e6eeeb80a0c;hp=a9edacfc3f9282ca6c1128d351c21712922494c7;hpb=29f2d9da4ef0a0134c56bd2f8c7e6acac7773a61;p=libs%2Fgl.git diff --git a/source/shadowmap.cpp b/source/shadowmap.cpp index a9edacfc..ea4982fe 100644 --- a/source/shadowmap.cpp +++ b/source/shadowmap.cpp @@ -18,7 +18,6 @@ ShadowMap::ShadowMap(unsigned s, const Renderable &r, const Light &l): Effect(r), size(s), light(l), - unit(3), radius(1) { depth_buf.set_min_filter(LINEAR); @@ -27,6 +26,8 @@ ShadowMap::ShadowMap(unsigned s, const Renderable &r, const Light &l): depth_buf.set_wrap(CLAMP_TO_EDGE); depth_buf.storage(DEPTH_COMPONENT, size, size); fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0); + + set_texture_unit(3); } void ShadowMap::set_target(const Vector3 &t, float r) @@ -38,12 +39,16 @@ void ShadowMap::set_target(const Vector3 &t, float r) void ShadowMap::set_texture_unit(unsigned u) { unit = u; + + int i = unit; + shdata.uniform("shadow", i); + shdata.uniform("shadow_unit", i); } void ShadowMap::render(Renderer &renderer, const Tag &tag) const { if(!enabled_passes.count(tag)) - return renderable.render(renderer, tag); + return renderer.render(renderable, tag); Vector4 lpos = light.get_position(); if(lpos.w) @@ -119,7 +124,9 @@ void ShadowMap::render(Renderer &renderer, const Tag &tag) const tg_r.bind_to(RCOORD); TexUnit::activate(0); - renderable.render(renderer, tag); + Renderer::Push _push_rend(renderer); + renderer.add_shader_data(shdata); + renderer.render(renderable, tag); Texture::unbind_from(unit); TexGen::unbind_from(SCOORD);