X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=inline;f=source%2Fmaterial.h;h=a38dddd6a8d5efe097882e44623a3f1f7474a118;hb=8ed7051d1a80c7e8b198d96575338eee6a5e2485;hp=a787a6d3b7078ee60f706debaf2d62b903c4989f;hpb=126161d1d44ab9503bc747d24a07b7b9d15e527a;p=libs%2Fgl.git diff --git a/source/material.h b/source/material.h index a787a6d3..a38dddd6 100644 --- a/source/material.h +++ b/source/material.h @@ -4,6 +4,7 @@ #include #include "bindable.h" #include "color.h" +#include "programdata.h" namespace Msp { namespace GL { @@ -15,16 +16,23 @@ objects, application of material is done with several calls to glMaterial. class Material: public BindableWithDefault { public: - class Loader: public DataFile::ObjectLoader + class Loader: public DataFile::CollectionObjectLoader { + private: + bool srgb; + public: Loader(Material &); - + Loader(Material &, Collection &); private: + void init(); + + Color make_color(float, float, float, float); void ambient(float, float, float, float); void diffuse(float, float, float, float); void specular(float, float, float, float); void emission(float, float, float, float); + void shininess(float); }; private: @@ -42,6 +50,7 @@ private: Color specular; Color emission; float shininess; + ProgramData shdata; public: Material(); @@ -60,6 +69,7 @@ public: const Color &get_specular() const { return specular; } const Color &get_emission() const { return emission; } float get_shininess() const { return shininess; } + const ProgramData &get_shader_data() const { return shdata; } void bind() const; };