X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=inline;f=source%2Fmaterial.cpp;h=8bd6e54ca51b4bf1a48d5b86c07da3fe075d76c5;hb=3500f13f51dabadd2e7f06b81820936520cc8115;hp=25c21ff21988b3aed6a00419cb4dcc9ec2450a9f;hpb=4c89817d6e060323ec1ddd275f3265cea688c650;p=libs%2Fgl.git diff --git a/source/material.cpp b/source/material.cpp index 25c21ff2..8bd6e54c 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,55 +1,48 @@ -/* $Id$ +#include "basicmaterial.h" +#include "gl.h" +#include "resources.h" +#include "texturing.h" -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "material.h" +using namespace std; namespace Msp { namespace GL { -Material::Material(): - ambient(0.2), - diffuse(0.8), - specular(0), - emission(0), - shininess(0) -{ } - -void Material::set_ambient(const Color &a) +void Material::attach_texture_to(const Texture *tex, Texturing &texturing, ProgramData &tex_shdata, const string &name) const { - ambient=a; + if(!tex) + return; + + int unit = texturing.find_free_unit(name); + if(unit<0) + throw runtime_error("no free texunit"); + texturing.attach(unit, *tex); + tex_shdata.uniform(name, unit); } -void Material::set_diffuse(const Color &d) +Material::MaterialRegistry &Material::get_material_registry() { - diffuse=d; + static MaterialRegistry registry; + static bool initialized = false; + if(!initialized) + { + registry.register_type("basic"); + } + return registry; } -void Material::set_specular(const Color &s) -{ - specular=s; -} -void Material::set_emission(const Color &e) -{ - emission=e; -} +DataFile::Loader::ActionMap Material::GenericLoader::shared_actions; -void Material::set_shininess(float s) +Material::GenericLoader::GenericLoader(DataFile::Collection *c): + coll(c) { - shininess=s; + set_actions(shared_actions); } -void Material::apply() +void Material::GenericLoader::init_actions() { - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); + get_material_registry().add_all(*this); } } // namespace GL