X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=inline;f=source%2Ffont.h;h=68c035a64d0c4b2d34c6b207b67641d8dadb6e4f;hb=c3b6098d0ca039fed7dc714a64c369e6f6d07e5a;hp=a55933519b6c792a72bf967a7bdce2d7514afdf1;hpb=f098a871fc6dc7b61a5aca5581fa327e4124c036;p=libs%2Fgl.git diff --git a/source/font.h b/source/font.h index a5593351..68c035a6 100644 --- a/source/font.h +++ b/source/font.h @@ -10,8 +10,8 @@ Distributed under the LGPL #include #include -#include -#include +#include +#include #include "vertexarray.h" namespace Msp { @@ -22,31 +22,35 @@ class Texture2D; class Font { public: - class Loader: public Msp::DataFile::Loader + class Loader: public DataFile::Loader { + private: + Font &font; + DataFile::Collection *coll; + public: + typedef DataFile::Collection Collection; + Loader(Font &); + Loader(Font &, DataFile::Collection &); ~Loader(); Font &get_object() { return font; } + DataFile::Collection &get_collection(); private: - Font &font; - + void init(); void texture(const std::string &); void glyph(unsigned); }; Font(); - ~Font(); void set_texture(const Texture2D &); void add_glyph(unsigned, float, float, float, float, float, float, float, float, float); float get_default_size() const { return default_size; } float get_ascent() const { return ascent; } float get_descent() const { return descent; } - float get_string_width(const std::string &) const; float get_string_width(const std::string &, Codecs::Decoder &) const; void draw_glyph(unsigned); - void draw_string(const std::string &) const; void draw_string(const std::string &, Codecs::Decoder &) const; void draw_multiline(const std::string &) const; @@ -57,12 +61,19 @@ public: return get_string_width(str, dec); } + float get_string_width(const std::string &str) const + { return get_string_width(str); } + template void draw_string(const std::string &str) const { typename C::Decoder dec; draw_string(str, dec); } + + void draw_string(const std::string &str) const + { draw_string(str); } + private: struct Glyph { @@ -88,7 +99,6 @@ private: typedef std::map GlyphMap; const Texture2D *tex; - bool own_tex; float default_size; float ascent; float descent;