X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=inline;f=source%2Feffects%2Fenvironmentmap.h;h=2d27ee7d86cfd53e82af53589ecfb8f420d01a59;hb=3bc34893905a2df622894aadcb6669f27f186772;hp=9c8447f6173f988d2f952f91d08b4cb4d52846b7;hpb=91d87a3ecae2b21a87829442d82e65f071009e92;p=libs%2Fgl.git diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index 9c8447f6..2d27ee7d 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -1,19 +1,19 @@ #ifndef MSP_GL_ENVIRONMENTMAP_H_ #define MSP_GL_ENVIRONMENTMAP_H_ +#include #include "camera.h" #include "effect.h" #include "framebuffer.h" -#include "matrix.h" #include "programdata.h" #include "texture2d.h" #include "texturecube.h" -#include "vector.h" namespace Msp { namespace GL { class Mesh; +class Sampler; /** Creates a cube map texture of the surroundings of the renderable. This texture @@ -38,6 +38,8 @@ private: TextureCube env_tex; Texture2D depth_buf; Face faces[6]; + Vector3 fixed_position; + bool use_fixed_pos = false; TextureCube irradiance; const Program &irradiance_shprog; @@ -57,10 +59,9 @@ private: public: EnvironmentMap(unsigned size, PixelFormat, Renderable &rend, Renderable &env); EnvironmentMap(unsigned size, PixelFormat, unsigned, Renderable &rend, Renderable &env); -private: - void init(unsigned, PixelFormat, unsigned); -public: + void set_fixed_position(const Vector3 &); + void set_depth_clip(float, float); /** Sets the interval in frames between environment map updates. A value of