X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=inline;f=source%2Feffects%2Fbloom.h;h=d6c9307cf8d43148818669f3007dbca223c8ec5d;hb=3bc34893905a2df622894aadcb6669f27f186772;hp=f2d9db7f01a99363da50219728a2d239b91fee76;hpb=6f39983060a27634c012f66c82fea0d09fea9774;p=libs%2Fgl.git diff --git a/source/effects/bloom.h b/source/effects/bloom.h index f2d9db7f..d6c9307c 100644 --- a/source/effects/bloom.h +++ b/source/effects/bloom.h @@ -1,17 +1,15 @@ #ifndef MSP_GL_BLOOM_H_ #define MSP_GL_BLOOM_H_ -#include "framebuffer.h" -#include "mesh.h" #include "postprocessor.h" -#include "texture2d.h" -#include "program.h" #include "programdata.h" #include "rendertarget.h" namespace Msp { namespace GL { +class Program; + /** The Bloom post-processing effect causes very bright areas of the image to bleed into surrounding pixels. Commonly used together with HDR rendering. @@ -36,7 +34,7 @@ public: Template(); - virtual Bloom *create(Resources &, unsigned, unsigned) const; + virtual Bloom *create(unsigned, unsigned) const; }; private: @@ -50,7 +48,7 @@ private: const Sampler &linear_sampler; public: - Bloom(Resources &, unsigned, unsigned); + Bloom(unsigned, unsigned); ~Bloom(); /** Sets the σ value of the gaussian blur. Values much larger than 4.0 are @@ -62,6 +60,8 @@ public: void set_strength(float); virtual void render(Renderer &, const Texture2D &, const Texture2D &); + + virtual void set_debug_name(const std::string &); }; } // namespace GL