X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;ds=inline;f=source%2Feffect.h;h=1211c3b5094dee3ba14c73aed6f258b39d0aabd8;hb=d031a80ea06e3ccd01041e9c6024fa62adf25160;hp=f5c740ff5eb0d328a0125b8cb251cab4d4fe43af;hpb=4acc43935d3b19bae688e89ed42119e326a26f2d;p=libs%2Fgl.git diff --git a/source/effect.h b/source/effect.h index f5c740ff..1211c3b5 100644 --- a/source/effect.h +++ b/source/effect.h @@ -1,16 +1,34 @@ #ifndef MSP_GL_EFFECT_H_ #define MSP_GL_EFFECT_H_ +#include +#include "renderable.h" + namespace Msp { namespace GL { -class Effect +/** +Effects are used to wrap other renderables and give them additional visual +properties. An Effect's render method should set up the necessary state, call +the wrapped Renderable's render method, and clean up after itself. +*/ +class Effect: public Renderable { +protected: + Renderable &renderable; + std::set enabled_passes; + + Effect(Renderable &); public: virtual ~Effect() { } - virtual void prepare() = 0; - virtual void cleanup() = 0; + void enable_for_pass(const Tag &); + void disable_for_pass(const Tag &); + + virtual const Matrix *get_matrix() const { return renderable.get_matrix(); } + + virtual void setup_frame() const { renderable.setup_frame(); } + virtual void finish_frame() const { renderable.finish_frame(); } }; } // namespace GL