// Specialize: use_texture true
/* Expected output: vertex
-uniform mat4 mvp;
+layout(location=0) uniform mat4 mvp;
layout(location=0) in vec4 position;
layout(location=2) in vec2 texcoord;
-out vec2 _vs_out_texcoord;
+layout(location=0) out vec2 _vs_out_texcoord;
void main()
{
_vs_out_texcoord = texcoord;
*/
/* Expected output: fragment
-uniform sampler2D tex;
+layout(location=4, binding=71) uniform sampler2D tex;
layout(location=0) out vec4 frag_color;
-in vec2 _vs_out_texcoord;
+layout(location=0) in vec2 _vs_out_texcoord;
void main()
{
frag_color = vec4(1.0);