/* Expected output: fragment
layout(constant_id=0) const bool use_texture = false;
layout(constant_id=1) const bool use_vertex_color = false;
-layout(location=4) uniform sampler2D tex;
+layout(location=4, binding=71) uniform sampler2D tex;
layout(location=0) out vec4 frag_color;
layout(location=1) in vec2 _vs_out_texcoord;
layout(location=0) in vec4 _vs_out_color;