#pragma MSP stage(geometry)
layout(triangles) in;
-layout(triangles, max_vertices=3) out;
+layout(triangle_strip, max_vertices=3) out;
out GeometryOut
{
vec2 texcoord;
/* Expected output: geometry
layout(triangles) in;
-layout(triangles, max_vertices=3) out;
+layout(triangle_strip, max_vertices=3) out;
out GeometryOut
{
vec2 texcoord;
*/
/* Expected output: fragment
-uniform sampler2D tex;
+layout(location=0, binding=71) uniform sampler2D tex;
layout(location=0) out vec4 frag_color;
in GeometryOut
{