layout(location=2) in float size;
void main()
{
- float _main_size = scale+1.0;
- float _func_scale = size*2.0;
- float s = _func_scale*_func_scale+1.0;
- gl_Position = position*_main_size*_main_size*s*s;
+ float size_1 = scale+1.0;
+ float scale_1 = size*2.0;
+ float s = scale_1*scale_1+1.0;
+ gl_Position = position*size_1*size_1*s*s;
}
*/