#pragma MSP stage(geometry)
layout(triangles) in;
-layout(triangles, max_vertices=3) out;
+layout(triangle_strip, max_vertices=3) out;
void main()
{
passthrough[0];
/* Expected output: geometry
uniform bool flag;
layout(triangles) in;
-layout(triangles, max_vertices=3) out;
+layout(triangle_strip, max_vertices=3) out;
in vec2 texcoord[];
out vec2 _gs_out_texcoord;
void main()