#pragma MSP stage(vertex)
void main()
{
- int i = 0;
+ int i = 5;
i = i-3;
float f = 0;
f = i+1;
/* Expected output: vertex
void main()
{
- int i = 0;
- i = i-3;
- float f;
- f = float(i+1);
- f = (f+float(i))*(f/float(i));
- bool b = float(i)<f||float(i)>=f;
- b = b&&float(i)==f;
- int j = 1;
- i = i|1;
- j = j<<(i%5);
- b = b||i!=j;
ivec2 iv;
- i = i<<j;
- iv = iv>>i;
+ iv = iv>>ivec2(768);
mat4x2 m1;
mat2x4 m2;
vec4 v1 = vec4(1.0);
vec2 v3;
- v3 = v1*m2+(m2*m1*float(5)*v1).xy+vec2(iv);
- if(b)
- ++v3;
+ v3 = v1*m2+(m2*m1*5.0*v1).xy+vec2(iv);
+ ++v3;
}
*/