/// Sets the reference point for sorting. Default is furthest from camera.
void set_reference(DepthReference);
- virtual void render(Renderer &, const Tag &) const;
+private:
+ void populate_cache() const;
+
+public:
+ virtual void setup_frame(Renderer &);
+ virtual void finish_frame();
+
+ virtual void render(Renderer &, const Tag & = Tag()) const;
};
} // namespace GL