#include <msp/datafile/objectloader.h>
#include <msp/gl/renderer.h>
#include "geometry.h"
+#include "inputmethod.h"
#include "partcache.h"
#include "state.h"
class Style;
/**
-Base class for all widgets. Derived classes should call update_style in
-constructor, because it can't be done correctly in the Widget constructor.
+Base class for all widgets.
*/
class Widget
{
const Style *style;
State state;
bool visible;
- bool focusable;
+ InputType input_type;
Container *parent;
std::string tooltip;
PartCache part_cache;
Widget();
+private:
+ Widget(const Widget &);
+ Widget &operator=(const Widget &);
public:
virtual ~Widget();
void set_position(int, int);
void set_size(unsigned, unsigned);
void autosize();
+ void autosize(Geometry &) const;
protected:
- virtual void autosize_special(const Part &, Geometry &) { }
+ virtual void autosize_special(const Part &, Geometry &) const { };
public:
void set_geometry(const Geometry &);
const Geometry &get_geometry() const { return geom; }
void set_visible(bool);
bool is_visible() const { return visible; }
- void set_focusable(bool);
- bool is_focusable() const { return focusable; }
+ InputType get_input_type() const { return input_type; }
+ bool is_focusable() const { return visible && input_type!=INPUT_NONE; }
void set_focus();
void set_enabled(bool);
bool is_enabled() const { return !(state&DISABLED); }
+ // Deprecated
+ void set_focusable(bool);
+
protected:
void set_state(State s) { set_state(s, s); }
void clear_state(State s) { set_state(s, NORMAL); }
virtual void pointer_motion(int, int) { }
virtual void pointer_enter();
virtual void pointer_leave();
- virtual void key_press(unsigned, unsigned) { }
- virtual void key_release(unsigned, unsigned) { }
- virtual void character(wchar_t) { }
+ virtual void touch_press(int, int, unsigned);
+ virtual void touch_release(int, int, unsigned);
+ virtual void touch_motion(int, int, unsigned);
+ virtual bool key_press(unsigned, unsigned) { return false; }
+ virtual bool key_release(unsigned, unsigned) { return false; }
+ virtual bool character(wchar_t) { return false; }
virtual void focus_in();
virtual void focus_out();
+ virtual bool navigate(Navigation) { return false; }
protected:
virtual void on_geometry_change() { }
virtual void on_style_change() { }