#include <msp/gl/matrix.h>
#include <msp/strings/format.h>
+#include <msp/strings/utils.h>
#include "container.h"
#include "resources.h"
#include "root.h"
namespace Msp {
namespace GLtk {
-Widget::Widget():
- style(0),
- state(NORMAL),
- visible(true),
- input_type(INPUT_NONE),
- parent(0),
- rebuild_needed(false)
-{ }
-
Widget::~Widget()
{
if(parent)
{
Container *p = parent;
- parent = 0;
+ parent = nullptr;
p->remove(*this);
}
}
return;
ageom = Geometry(geom.x, geom.y, 0, 0);
- const Style::PartSeq &parts = style->get_parts();
- for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+ for(const Part &p: style->get_parts())
{
- if(i->get_name().empty())
+ if(p.get_name().empty())
{
- const Geometry &pgeom = i->get_geometry();
- const Sides &pmargin = i->get_margin();
+ const Geometry &pgeom = p.get_geometry();
+ const Sides &pmargin = p.get_margin();
ageom.w = max(ageom.w, pgeom.w+pmargin.left+pmargin.right);
ageom.h = max(ageom.h, pgeom.h+pmargin.top+pmargin.bottom);
}
else
- autosize_special(*i, ageom);
+ autosize_special(p, ageom);
}
}
catch(...)
{
// The container has not yet added the widget as its child
- parent = 0;
+ parent = nullptr;
throw;
}
}
for(top=this; top->parent; top=top->parent) ;
Root *root = dynamic_cast<Root *>(top);
if(!root)
- style = 0;
+ style = nullptr;
else
{
string sname = get_class();
- if(!style_name.empty())
- {
- sname += '-';
- sname += style_name;
- }
+ append(sname, "-", style_name);
style = &root->get_resources().get<Style>(sname);
}
return;
PartCache::Rebuild rebuild_cache(part_cache);
- const Style::PartSeq &parts = style->get_parts();
- for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+ for(const Part &p: style->get_parts())
{
- if(i->get_name().empty())
- i->build(geom, state, part_cache);
+ if(p.get_name().empty())
+ p.build(geom, state, part_cache);
else
- rebuild_special(*i);
+ rebuild_special(p);
}
}
int y = 0;
map_coords_to_root(x, y);
renderer.set_matrix(GL::Matrix::translation(x, y, 0));
- const PartCache::PartList &parts = part_cache.get_parts();
- for(PartCache::PartList::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+ for(const CachedPart &p: part_cache.get_parts())
{
- if(i->mesh && i->texture)
+ if(p.mesh && p.texture)
{
- renderer.set_texture(texture_tag, i->texture, &style->get_sampler());
- i->mesh->draw(renderer);
+ renderer.set_texture(texture_tag, p.texture, &style->get_sampler());
+ p.mesh->draw(renderer);
}
- else if(i->part)
- render_special(*i->part, renderer);
+ else if(p.part)
+ render_special(*p.part, renderer);
}
}