#include <msp/gl/matrix.h>
#include <msp/strings/format.h>
+#include <msp/strings/utils.h>
#include "container.h"
#include "resources.h"
#include "root.h"
namespace Msp {
namespace GLtk {
-Widget::Widget():
- style(0),
- state(NORMAL),
- visible(true),
- input_type(INPUT_NONE),
- parent(0)
-{ }
-
Widget::~Widget()
{
if(parent)
{
Container *p = parent;
- parent = 0;
+ parent = nullptr;
p->remove(*this);
}
}
return;
ageom = Geometry(geom.x, geom.y, 0, 0);
- const Style::PartSeq &parts = style->get_parts();
- for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+ for(const Part &p: style->get_parts())
{
- if(i->get_name().empty())
+ if(p.get_name().empty())
{
- const Geometry &pgeom = i->get_geometry();
- const Sides &pmargin = i->get_margin();
+ const Geometry &pgeom = p.get_geometry();
+ const Sides &pmargin = p.get_margin();
ageom.w = max(ageom.w, pgeom.w+pmargin.left+pmargin.right);
ageom.h = max(ageom.h, pgeom.h+pmargin.top+pmargin.bottom);
}
else
- autosize_special(*i, ageom);
+ autosize_special(p, ageom);
}
}
throw hierarchy_error("not an ancestor");
}
+void Widget::map_coords_to_root(int &x, int &y) const
+{
+ for(const Widget *w=this; w; w=w->get_parent())
+ {
+ const Geometry &wgeom = w->get_geometry();
+ x += wgeom.x;
+ y += wgeom.y;
+ }
+}
+
void Widget::set_parent(Container *p)
{
if(parent && p)
catch(...)
{
// The container has not yet added the widget as its child
- parent = 0;
+ parent = nullptr;
throw;
}
}
for(top=this; top->parent; top=top->parent) ;
Root *root = dynamic_cast<Root *>(top);
if(!root)
- style = 0;
+ style = nullptr;
else
{
string sname = get_class();
- if(!style_name.empty())
- {
- sname += '-';
- sname += style_name;
- }
+ append(sname, "-", style_name);
style = &root->get_resources().get<Style>(sname);
}
signal_visibility_changed.emit(visible);
}
-void Widget::set_focusable(bool f)
-{
- input_type = (f ? INPUT_TEXT : INPUT_NONE);
-}
-
void Widget::set_focus()
{
if(!parent)
return;
PartCache::Rebuild rebuild_cache(part_cache);
- const Style::PartSeq &parts = style->get_parts();
- for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+ for(const Part &p: style->get_parts())
{
- if(i->get_name().empty())
- i->build(geom, state, part_cache);
+ if(p.get_name().empty())
+ p.build(geom, state, part_cache);
else
- rebuild_special(*i);
+ rebuild_special(p);
}
}
if(!style)
throw logic_error(format("Attempt to render a widget with null style (class=\"%s\", style_name=\"%s\")", get_class(), style_name));
+ static const GL::Tag texture_tag("ui_tex");
+
GL::Renderer::Push _push(renderer);
- renderer.transform(GL::Matrix::translation(geom.x, geom.y, 0));
- const PartCache::PartList &parts = part_cache.get_parts();
- for(PartCache::PartList::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+ int x = 0;
+ int y = 0;
+ map_coords_to_root(x, y);
+ renderer.set_matrix(GL::Matrix::translation(x, y, 0));
+ for(const CachedPart &p: part_cache.get_parts())
{
- if(i->mesh && i->texture)
+ if(p.mesh && p.texture)
{
- renderer.set_texture(i->texture);
- i->mesh->draw(renderer);
+ renderer.set_texture(texture_tag, p.texture, &style->get_sampler());
+ p.mesh->draw(renderer);
}
- else if(i->part)
- render_special(*i->part, renderer);
+ else if(p.part)
+ render_special(*p.part, renderer);
}
}