void View::render(Renderer &renderer)
{
Bind bind_fbo(target);
- target.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
+ target.clear();
if(content)
{
Renderer::Push push(renderer);
content->setup_frame(renderer);
content->render(renderer);
content->finish_frame();
+ renderer.flush_shader_data();
}
}