COLOR4_UBYTE = 12,
COLOR3_FLOAT = 14,
COLOR4_FLOAT,
+ TANGENT3 = 18,
+ BINORMAL3 = 22,
TEXCOORD1 = 32,
TEXCOORD2,
TEXCOORD3,
{ return f.stride(); }
void operator>>(const LexicalConverter &, VertexComponent &);
-void operator>>(const LexicalConverter &, VertexFormat &);
} // namespace GL
} // namespace Msp