std::vector<float> data;
unsigned stride;
std::vector<Array> arrays;
- RefPtr<Buffer> vbuf;
- bool defer_vbuf;
+ Buffer *vbuf;
mutable bool dirty;
VertexArray(const VertexArray &);
static unsigned get_array_slot(unsigned char);
public:
- void use_vertex_buffer();
void use_vertex_buffer(Buffer *);
void clear();