#include <vector>
#include <msp/core/refptr.h>
#include <msp/datafile/loader.h>
-#include "bindable.h"
#include "bufferable.h"
#include "datatype.h"
#include "primitivetype.h"
class Buffer;
/**
-Stores vertex data. Both legacy and generic attributes are supported. Mixing
-the two is possible but discouraged, as driver-specific issues may arise.
+Stores vertex data.
The array's contents can be modified with the append and modify methods. To
obtain the location of an individual component within the vertex, use
A higher-level interface for filling in vertex data is available in the
VertexArrayBuilder class.
*/
-class VertexArray: public Bindable<VertexArray>, public Bufferable
+class VertexArray: public Bufferable
{
public:
class Loader: public DataFile::Loader, public VertexArrayBuilder
};
private:
- struct Array
- {
- unsigned char component;
- unsigned char offset;
-
- Array();
- };
-
VertexFormat format;
std::vector<float> data;
unsigned stride;
- std::vector<Array> arrays;
- bool legacy;
-
- static bool legacy_used;
VertexArray(const VertexArray &);
VertexArray &operator=(const VertexArray &);
public:
VertexArray(const VertexFormat &);
- ~VertexArray();
/// Resets the VertexArray to a different format. All data is cleared.
void reset(const VertexFormat &);
const VertexFormat &get_format() const { return format; }
-private:
- static unsigned get_array_slot(unsigned char);
-
-public:
- /// Deprecated alias for use_buffer
- void use_vertex_buffer(Buffer *b) { use_buffer(b); }
/// Clears all vertices from the array.
void clear();
unsigned size() const { return data.size()/stride; }
const std::vector<float> &get_data() const { return data; }
const float *operator[](unsigned i) const { return &data[0]+i*stride; }
-
- /** Equivalent to apply(true). For compatibility with the Bindable
- interface. */
- void bind() const { apply(); }
-
- /** Applies component arrays to the GL. If legacy is true, they are applied
- as is. If legacy is false, any legacy attributes are converted to generic
- attributes. */
- void apply(bool legacy = true) const;
-
-private:
- static void apply_arrays(const std::vector<Array> *, const std::vector<Array> *, const float *, unsigned, bool);
-public:
- static void unbind();
};
} // namespace GL