#include <vector>
#include <msp/core/refptr.h>
#include <msp/datafile/loader.h>
-#include "bindable.h"
#include "bufferable.h"
#include "datatype.h"
#include "primitivetype.h"
A higher-level interface for filling in vertex data is available in the
VertexArrayBuilder class.
*/
-class VertexArray: public Bindable<VertexArray>, public Bufferable
+class VertexArray: public Bufferable
{
public:
class Loader: public DataFile::Loader, public VertexArrayBuilder
};
private:
- struct Array
- {
- unsigned char component;
- unsigned char offset;
-
- Array();
- };
-
VertexFormat format;
std::vector<float> data;
unsigned stride;
- std::vector<Array> arrays;
VertexArray(const VertexArray &);
VertexArray &operator=(const VertexArray &);
public:
VertexArray(const VertexFormat &);
- ~VertexArray();
/// Resets the VertexArray to a different format. All data is cleared.
void reset(const VertexFormat &);
const VertexFormat &get_format() const { return format; }
-private:
- static unsigned get_array_slot(unsigned char);
-public:
/// Clears all vertices from the array.
void clear();
unsigned size() const { return data.size()/stride; }
const std::vector<float> &get_data() const { return data; }
const float *operator[](unsigned i) const { return &data[0]+i*stride; }
-
- /// Equivalent to apply(). For compatibility with the Bindable interface.
- void bind() const { apply(); }
-
- /// Applies component arrays to the GL.
- void apply() const;
-
-private:
- static void apply_arrays(const std::vector<Array> *, const std::vector<Array> *, const float *, unsigned);
-public:
- static void unbind();
};
} // namespace GL