const VertexFormat &get_format() const { return format; }
const std::vector<float> &get_data() const { return data; }
- void use_vertex_buffer();
- void use_vertex_buffer(Buffer *);
- void reserve(unsigned);
- unsigned size() const { return data.size()/stride; }
- void clear();
- void reset(const VertexFormat &);
- void apply() const;
- float *append();
+ void use_vertex_buffer();
+ void use_vertex_buffer(Buffer *);
+ void reserve(unsigned);
+ unsigned size() const { return data.size()/stride; }
+ void clear();
+ void reset(const VertexFormat &);
+ void apply() const;
+ float *append();
float *modify(unsigned);
- const float *operator[](unsigned i) const { return &data[0]+i*stride; }
+ const float *operator[](unsigned i) const { return &data[0]+i*stride; }
private:
void set_dirty();
};
-void array_element(int);
-void draw_arrays(PrimitiveType, int, unsigned);
-void draw_elements(PrimitiveType, unsigned, DataType, const void *);
-void draw_range_elements(PrimitiveType, unsigned, unsigned, unsigned, DataType, const void *);
-
-inline void draw_elements(PrimitiveType mode, unsigned count, const unsigned *indices)
-{ draw_elements(mode, count, UNSIGNED_INT, indices); }
-
-inline void draw_elements(PrimitiveType mode, unsigned count, const unsigned short *indices)
-{ draw_elements(mode, count, UNSIGNED_SHORT, indices); }
-
-inline void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, const unsigned short *indices)
-{ draw_range_elements(mode, low, high, count, UNSIGNED_SHORT, indices); }
-
-inline void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, const unsigned *indices)
-{ draw_range_elements(mode, low, high, count, UNSIGNED_INT, indices); }
-
} // namespace GL
} // namespace Msp