/* $Id$
This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2009 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
+#include "arb_vertex_program.h"
+#include "extension.h"
#include "gl.h"
+#include "version_1_2.h"
#include "vertexarray.h"
#include "vertexbuffer.h"
namespace Msp {
namespace GL {
-VertexArray::VertexArray(VertexFormat f):
- format(NODATA),
- stride(get_stride(f)),
+VertexArray::VertexArray(const VertexFormat &f):
vbuf(0),
own_vbuf(false)
{
- // Reverse the format so the first item is in lowest bits. This makes handling in bind() easier.
- for(uint fmt=f; fmt; fmt>>=4)
- format=(format, static_cast<VertexFormat>(fmt&15));
+ reset(f);
}
VertexArray::~VertexArray()
void VertexArray::use_vertex_buffer()
{
- if(vbuf) return;
+ if(vbuf && own_vbuf)
+ return;
- vbuf=new VertexBuffer();
+ vbuf=new Buffer(ARRAY_BUFFER);
own_vbuf=true;
+
update_data();
}
-void VertexArray::use_vertex_buffer(VertexBuffer *b)
+void VertexArray::use_vertex_buffer(Buffer *b)
{
- if(vbuf) return;
-
+ if(own_vbuf)
+ delete vbuf;
vbuf=b;
+ own_vbuf=false;
+
update_data();
}
+void VertexArray::reserve(unsigned n)
+{
+ data.reserve(n*stride);
+}
+
void VertexArray::clear()
{
data.clear();
}
-void VertexArray::reset(VertexFormat f)
+void VertexArray::reset(const VertexFormat &f)
{
clear();
- format=NODATA;
- for(uint fmt=f; fmt; fmt>>=4)
- format=(format, static_cast<VertexFormat>(fmt&15));
+ format=f;
stride=get_stride(format);
-}
-RefPtr<VertexArrayBuilder> VertexArray::modify()
-{
- return new VertexArrayBuilder(*this, data);
+ bool has_gen_attrs=false;
+ for(const unsigned char *c=format.begin(); (!has_gen_attrs && c!=format.end()); ++c)
+ has_gen_attrs=(*c>=ATTRIB1);
+ if(has_gen_attrs)
+ static RequireExtension _ext("GL_ARB_vertex_program");
}
void VertexArray::apply() const
{
- if(format==NODATA)
- throw InvalidState("Trying to apply a vertex apply of format NODATA");
+ if(format.empty())
+ throw InvalidState("Trying to apply a vertex array with no data");
if(vbuf)
vbuf->bind();
const float *base=vbuf?0:&data[0];
- uint offset=0;
- uint found=0;
- for(uint fmt=format; fmt; fmt>>=4)
+ unsigned offset=0;
+ unsigned found=0;
+ unsigned bpv=stride*sizeof(float);
+ for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
{
- uint size=(fmt&3)+1;
- switch(fmt&12)
+ unsigned sz=(*c&3)+1;
+ unsigned t=*c>>2;
+ switch(t)
{
case 0:
- glVertexPointer(size, GL_FLOAT, stride, base+offset);
+ glVertexPointer(sz, GL_FLOAT, bpv, base+offset);
break;
- case 4:
- glNormalPointer(GL_FLOAT, stride, base+offset);
+ case 1:
+ glNormalPointer(GL_FLOAT, bpv, base+offset);
break;
- case 8:
- glTexCoordPointer(size, GL_FLOAT, stride, base+offset);
+ case 2:
+ glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
break;
- case 12:
- if(size==1)
- glColorPointer(4, GL_UNSIGNED_BYTE, stride, base+offset);
+ case 3:
+ if(sz==1)
+ glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset);
else
- glColorPointer(size, GL_FLOAT, stride, base+offset);
+ glColorPointer(sz, GL_FLOAT, bpv, base+offset);
+ break;
+ default:
+ glVertexAttribPointerARB(t-4, sz, GL_FLOAT, false, bpv, base+offset);
break;
}
- found|=1<<((fmt&12)>>2);
- offset+=size;
+ found|=1<<t;
+ offset+=sz;
}
set_array(GL_VERTEX_ARRAY, found&1, 1);
set_array(GL_NORMAL_ARRAY, found&2, 2);
set_array(GL_TEXTURE_COORD_ARRAY, found&4, 4);
set_array(GL_COLOR_ARRAY, found&8, 8);
+ for(unsigned i=4; i<32; ++i)
+ set_array(i-4, (found>>i)&1, 1<<i);
- VertexBuffer::unbind();
+ if(vbuf)
+ vbuf->unbind();
}
/**
void VertexArray::update_data()
{
if(vbuf)
+ {
vbuf->data(data.size()*sizeof(float), &data[0]);
+ vbuf->unbind();
+ }
+}
+
+float *VertexArray::append()
+{
+ data.insert(data.end(), stride, 0.0f);
+ return &*data.end()-stride;
}
-void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const
+void VertexArray::set_array(unsigned array, bool en, unsigned mask) const
{
- if((enabled_arrays&mask) && !bit)
+ if((enabled_arrays&mask) && !en)
{
- glDisableClientState(array);
+ if(mask<16)
+ glDisableClientState(array);
+ else
+ glDisableVertexAttribArrayARB(array);
enabled_arrays&=~mask;
}
- else if(!(enabled_arrays&mask) && bit)
+ else if(!(enabled_arrays&mask) && en)
{
- glEnableClientState(array);
+ if(mask<16)
+ glEnableClientState(array);
+ else
+ glEnableVertexAttribArrayARB(array);
enabled_arrays|=mask;
}
}
VertexArray::Loader::Loader(VertexArray &a):
- VertexArrayBuilder(a, a.data)
+ VertexArrayBuilder(a)
{
add("vertex2", static_cast<void (Loader::*)(float, float)>(&Loader::vertex));
add("vertex3", static_cast<void (Loader::*)(float, float, float)>(&Loader::vertex));
add("texcoord4", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::texcoord));
add("color3", static_cast<void (Loader::*)(float, float, float)>(&Loader::color));
add("color4", static_cast<void (Loader::*)(float, float, float, float)>(&Loader::color));
+ add("attrib1", static_cast<void (Loader::*)(unsigned, float)>(&Loader::attrib));
+ add("attrib2", static_cast<void (Loader::*)(unsigned, float, float)>(&Loader::attrib));
+ add("attrib3", static_cast<void (Loader::*)(unsigned, float, float, float)>(&Loader::attrib));
+ add("attrib4", static_cast<void (Loader::*)(unsigned, float, float, float, float)>(&Loader::attrib));
+}
+
+
+void array_element(int i)
+{
+ glArrayElement(i);
+}
+
+void draw_arrays(PrimitiveType mode, int first, unsigned count)
+{
+ glDrawArrays(mode, first, count);
+}
+
+void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices)
+{
+ glDrawElements(mode, count, type, indices);
+}
+
+void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices)
+{
+ static RequireVersion _ver(1, 2);
+ glDrawRangeElements(mode, low, high, count, type, indices);
}
} // namespace GL