void UniformBlock::upload_data() const
{
if(!buf_range)
- buf_range = new BufferRange(*buffer, buffer_offset, size);
+ buf_range = new BufferRange(*get_buffer(), get_offset(), size);
buf_range->data(&data[0]);
}
void UniformBlock::attach(const Program::UniformInfo &info, const Uniform &uni)
{
uniforms[info.location] = &uni;
- if(buffer)
+ if(get_buffer())
{
uni.store(info, &data[info.location]);
dirty = true;
void UniformBlock::apply(int index) const
{
- if((index>=0) != (buffer!=0))
+ if((index>=0) != (get_buffer()!=0))
throw invalid_operation("UniformBlock::apply");
- if(buffer)
+ if(get_buffer())
{
if(dirty)
- update_buffer_data();
+ update_buffer();
buf_range->bind_to(UNIFORM_BUFFER, index);
}
else