public:
~Timer();
- /**
- Adds a timer that will be executed periodically as long as the timeout
- signal hander returns true.
- */
+ /** Adds a timer that will be executed periodically as long as the timeout
+ signal hander returns true. */
Slot &add(const TimeDelta &);
- /**
- Adds a timer that will be executed once at a specific time. The return
- value of the timeout signal handler is ignored.
- */
+ /** Adds a timer that will be executed once at a specific time. The return
+ value of the timeout signal handler is ignored. */
Slot &add(const TimeStamp &);
- /**
- Cancels a previously added timer.
- */
+ /** Cancels a previously added timer. */
void cancel(Slot &);
- /**
- Checks all timers, executing any that have timed out. If block is true,
+ /** Checks all timers, executing any that have timed out. If block is true,
waits until one times out.
Note: If there are no active timers when a blocking tick is executed, it
- won't return until a timer is added from another thread.
- */
+ won't return until a timer is added from another thread. */
void tick(bool block = true);
TimeStamp get_next_timeout() const;